GTA VI: Most Current Consoles Fall Short of 60 FPS

Why Most Consoles Can't Run GTA VI at 60 FPS

There is a huge community that is extremely excited about the long-awaited title from Rockstar Games. We are, of course, talking about GTA VI. However, some leaked information suggests that most current gaming consoles will not be able to reach 60 fps when running the game, which would lead to a less-than-optimal experience. Let us find out the reasons and if there is any workaround.

The performance "problem" of GTA VI on modern console systems

With an unprecedented level of graphics and simulation, GTA VI could pose a "brain-damaging problem" for even the most powerful hardware today, including the PS5 Pro or Xbox Series X.

Most players will set expectations that new-generation systems like the PS5 Pro should smoothly at 60 FPS without encountering any problems. But life is not like a dream; leading technical analysis experts (such as Digital Foundry) predict that GTA VI is quite likely to be locked at 30 FPS on all console systems at launch, including the PS5 Pro.

 

 

The main reason lies in the CPU bottleneck. First, the Leonida map features a dense NPC population, a complex traffic AI system, and extremely heavy physics simulation algorithms (collisions, water waves, environmental interactions). All of these tasks are handled by the CPU of the gaming consoles.

And although the PS5 Pro has a powerful upgrade in graphics (GPU) to handle 4K resolution and ray-tracing technology (real-time lighting), its CPU architecture is only slightly improved compared to the standard PS5, and this CPU power is not enough to carry the colossal amount of calculations of the game at a speed of 60 frames/second.

Looking back at the history of Rockstar's games, from GTA V to Red Dead Redemption 2, Rockstar has always had a tradition of maximizing perfect image detail at a stable 30 FPS, instead of sacrificing visuals in exchange for 60 FPS on older consoles.

To address this limitation, Rockstar is reportedly optimizing intermediate solutions to leverage modern display technologies:

  • PS5 / Xbox Series X: Players can lower the resolution to 1080p/1440p to target 60 FPS (but will experience frame drops in crowded downtown areas).
  • PS5 Pro: Absolute stable 40 FPS (for displays that support a 120Hz refresh rate or VRR technology). This is the perfect compromise that helps the game run much smoother than 30 FPS without overloading the CPU.
  • Xbox Series S: Unfortunately, up until now, Rockstar has not yet come up with a useful method to solve the problem of increasing FPS for GTA VI on this console.

In short, if you are preparing to play GTA VI on PS5 or Xbox Series X late this year, please prepare yourself mentally to receive a peak experience in terms of visuals, but it will be smooth in a "30 FPS cinematic" style instead of the super-fast 60 FPS response of regular shooter games. Remember to use our comparison tool to buy GTA VI at the cheapest price!

OctaneE

OctaneE

195 Articles

I’m all about motorcycles, retro gaming, and the golden handheld era of the PSP and PS Vita. I love the thrill of the ride just as much as the nostalgia of classic games. I believe games can bring people together, spark creativity, and make the world a little brighter—one adventure at a time.

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jjpasu
jjpasu
Jul 7, 2026, 2:11 PM on dlcompare.es
Lo peor es que ni la PS5 Pro parece tener margen claro para salvar los 60 FPS. Si la CPU es el problema, no hay magia gráfica que lo arregle del todo.
The worst part is that even the PS5 Pro doesn't seem to have a clear way to maintain 60 FPS. If the CPU is the problem, there's no amount of graphical magic that can completely fix it.
moskauu
moskauu
Jul 7, 2026, 10:48 AM on dlcompare.es
Si acaban metiendo un modo de 40 FPS en PS5 Pro, por lo menos sería un punto medio bastante razonable. No es perfecto, pero mejor que quedarse clavado en 30.
If they end up including a 40 FPS mode on PS5 Pro, at least it would be a pretty reasonable middle ground. It's not perfect, but it's better than being stuck at 30.
draikyn
draikyn
Jul 7, 2026, 9:49 AM on dlcompare.fr
Attendons une présentation technique officielle avant d'enterrer le 60 FPS. On aura probablement le choix entre qualité et performance
Let's wait for an official technical presentation before burying 60 FPS. We'll probably have a choice between quality and performance.
sergipd
sergipd
Jul 7, 2026, 9:00 AM on dlcompare.es
La verdad es que esto demuestra lo viejas que se han quedado las consolas frente a ciertos proyectos gigantes. GTA VI no parece un juego “normal”, sino un monstruo técnico.
The truth is, this shows how outdated consoles have become compared to certain massive projects. GTA VI doesn't look like a "normal" game, but rather a technical behemoth.
bonneinne
bonneinne
Jul 7, 2026, 8:50 AM on dlcompare.es
A mí 30 FPS en un juego así me siguen pareciendo flojos en 2026, pero también entiendo que un mundo tan complejo puede pasar factura al hardware.
30 FPS in a game like this still seems weak to me in 2026, but I also understand that such a complex world can take its toll on the hardware.
Uny
Uny
Jul 7, 2026, 8:26 AM on dlcompare.fr
Le choix de 30 FPS sur consoles semble cohérent avec la philosophie de Rockstar : privilégier la densité visuelle et la stabilité plutôt que la fluidité extrême. Si le jeu est bien optimisé et qu’on a 30 FPS constants sans chute, c’est un compromis acceptable pour un titre aussi ambitieux.
The choice of 30 FPS on consoles seems consistent with Rockstar's philosophy: prioritizing visual density and stability over extreme fluidity. If the game is well optimized and maintains a constant 30 FPS without drops, it's an acceptable compromise for such an ambitious title.
SerYohoho
SerYohoho
Jul 7, 2026, 8:23 AM on dlcompare.es
Si al final va a 30 FPS pero la ciudad está llena de vida y detalle, sinceramente me parece un intercambio razonable. GTA siempre ha priorizado escala.
If it ends up running at 30 FPS but the city is full of life and detail, I honestly think it's a reasonable trade-off. GTA has always prioritized scale.
juanpr85
juanpr85
Jul 7, 2026, 8:11 AM on dlcompare.es
Espero que la historia y jugabilidad sea una maravilla porque todo lo que rodea al GTA VI apesta bastante mal.
I hope the story and gameplay are amazing because everything surrounding GTA VI is pretty awful.
Goultard
Goultard
Jul 7, 2026, 6:44 AM on dlcompare.fr
Red Dead Redemption 2 était aussi limité à 30 FPS sur consoles et pourtant ça ne l'a pas empêché d'être considéré comme un chef-d'œuvre
Red Dead Redemption 2 was also limited to 30 FPS on consoles, yet that didn't stop it from being considered a masterpiece.
Milox
Milox
Jul 7, 2026, 5:25 AM on dlcompare.fr
J'ai du mal à imaginer GTA VI tourner à 60 FPS constants sur les consoles actuelles. Je pense qu'il y aura forcément des baisses de performances, notamment pendant les phases en véhicule ou lors des missions les plus chargées en PNJ, explosions et effets. Rockstar va sûrement privilégier une expérience stable plutôt qu'un 60 FPS qui fluctue sans arrêt
I find it hard to imagine GTA VI running at a constant 60 FPS on current-generation consoles. I think there will inevitably be performance drops, especially during vehicle sequences or missions with a high concentration of NPCs, explosions, and effects. Rockstar will likely prioritize a stable experience over a constantly fluctuating 60 FPS.
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  • Technical information

  • Official website
  • Categories : Action, Adventure
  • Editor : Take 2 Interactive
  • Developer : Rockstar Games
  • Mode(s) : Solo, Multiplayer, Co-op
  • Release date : November 19, 2026
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