FSR and DLSS together? A dream finally come true thanks to Ghost of Tsushima

FSR and DLSS together? A dream finally come true thanks to Ghost of Tsushima

AMD's frame generation and Nvidia's DLSS together at last

Nvidia's DLSS upscaling. AMD's frame generation technology. On the same GPU at the same time. Really? It's cats and dogs living together! Or just the first game to enable that combo, namely Ghost of Tsushima, originally a Playstation 4 title and released just a few days ago on PC.

Despite much of Playstation's success coming from its fantastic selection of exclusive titles, Sony appears to have softened its stance on exclusivity a little in recent years. PC gamers are having a great time, with some of the biggest gaming IPs around making their way over to the platform. Aside from the game’s booming popularity right after its PC release, Ghost of Tsushima has become the first PC game that allows AMD’s FSR 3 Frame Generation technology to be used alongside alternative upscaling solutions.

Previously, FSR 3 Frame Generation could only be used alongside FSR 3’s Super Resolution or Anti-Aliasing (FSR 3 Native) techniques. Now, AMD’s FSR Frame Generation technique can be used alongside DLSS, XeSS, and other upscaling or Anti-Aliasing techniques. Officially, AMD’s decoupling of FSR 3 Frame Generation from its Super Resolution component was due to arrive with FSR 3.1. Ghost of Tsushima options menu stated that the game uses FSR 3.0, which could mean that Nixxes has modified FSR 3 to add this feature to their game.


ghost of tsushima graphic setting


Users of Intel and older Nvidia RTX GPUs will benefit most from this change. Unlike Nvidia’s RTX 40 series - featuring the GeForce RTX 4060, RTX 4070, RTX 4080 and RTX 4090, owners of older Nvidia RTX GPUs cannot use DLSS Frame Generation. This makes FSR 3 Frame Generation a big deal for RTX 20/30 series GPU users. This is especially true now that it can be used with DLSS.

Moving forward, we expect a lot of future games to support FSR 3 Frame Generation alongside alternative upscalers. Note that AMD’s FSR 3.1 update will officially add this feature to FSR. That means that most future games will support this functionality by default. That said, Ghost of Tsushima is the first game to allow this, and that is a great thing. If any of those technical achievements are fascinating enough to interest you then make sure to use our price comparison tool to get Ghost of Tsushima at the best price.

  • Official website : Ghost of Tsushima
  • Categories : Action , Adventure
  • Editor : Sony Interactive Entertainment
  • Developer : Sucker Punch Productions
  • Mode(s) : Solo
  • Release date : May 16, 2024
  •     PS4 : July 17, 2020
  •     PS5 : August 20, 2021
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