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    Stellaris: First Contact Story Pack is one of the many expansions for the space 4X strategy game from Paradox Interactive. It includes three new origins for you to use in the game. Each of them offers you a new beginning to create your own faction, expand it, and take on the stars.

    • Broken Shackles: As a humble alien captive, you were waiting for the perfect opportunity to escape. You´ve been lucky enough to take control of the ship along with your fellow prisoners, and now you have to find a way to survive in the galaxy.
    • Payback: After a failed invasion attempt of your planet from an alien faction, you have access to some of their advanced technology. This gives you the opportunity to discover what's beyond the limits of the atmosphere and into the stars.
    • Fear of the Dark: The exploration of your solar system suggests that you are not alone in the galaxy. This has always been a touchy matter for your people, but the need for expansion arises, and you may be forced to delve into the unknown to survive.

    Stellaris: First Contact Story Pack also gives you access to a new technology that will change the way you play Stellaris. The implementation of cloaking devices allows you to hide your ships and outpost from sight, and add a new layer of strategy to the game.

    This game is a DLC and needs to be used with the complete version of the game : Stellaris

    Best deals for Stellaris First Contact Story Pack

    FAQ - Frequently Asked Questions

    How does the 'First Contact' origin affect the discovery and interaction with pre-FTL civilizations compared to other origins?
    The 'First Contact' origin grants unique opportunities and challenges in observing, interacting with, and exploiting pre-FTL societies. It fundamentally changes how you approach the early game by focusing on these civilizations.
    Can I uplift pre-FTL civilizations from the shadows using espionage or will this always cause issues?
    Yes, you can covertly uplift pre-FTL civilizations using espionage operations. However, this is always a dangerous proposition, and it will raise suspicion and potentially spark conflicts with other empires or the pre-FTL civilization itself.
    What are the advantages of establishing a research outpost near a pre-FTL civilization, and how do these benefits scale?
    Establishing a research outpost grants significant boosts to research, particularly in fields related to studying pre-FTL societies. The bonuses scale based on the development and understanding of the pre-FTL civilization, as well as the technologies used to study them.
    How does 'Subterfuge' diplomatic stance impact interactions with empires already dealing with a pre-FTL civilization?
    'Subterfuge' allows you to take actions with and against other empires dealing with pre-FTL civs. It provides new options to deal with them, such as making them view you more positively or sabotaging their efforts.
    How do espionage operations focused on pre-FTL civilizations differ from those targeting other empires?
    Espionage operations on pre-FTL civilizations offer different objectives, focusing on observation, cultural infiltration, and technological theft. Successfully executing operations can grant valuable insights into their development and capabilities.
    What are the specific consequences of violating the 'Prime Directive' when interacting with a pre-FTL civilization?
    Violating the Prime Directive can result in a wide array of negative repercussions, including diplomatic penalties, unrest within your empire, and potentially triggering unexpected events or catastrophic events within the pre-FTL society.
    Can pre-FTL civilizations retaliate against your empire, and if so, how does that happen?
    Yes, pre-FTL civilizations can retaliate if they detect your presence or actions. This can manifest in several ways, including uprisings, wars, or acts of sabotage aimed at your outposts or colonies.
    How does the 'Observation Post' system differ from the standard outpost, and what are its key upgrades?
    Observation Posts are unique structures focused on observing and interacting with pre-FTL civilizations. They offer specific upgrade paths that enhance observation capabilities, research gains, and diplomatic options with the pre-FTL society. Key upgrades unlock additional interaction options.
    What impact does the 'Enclave' option have on pre-FTL civilizations?
    The Enclave option allows you to interact with pre-FTL civilizations in ways not available to other empires, offering unique events, research opportunities, and potentially significantly changing the trajectory of these societies.
    How does the game balance the benefits of observing versus actively interfering with pre-FTL societies?
    The game provides a system that balances the rewards of observation with the risks of interference. The player must weigh the benefits of gaining knowledge and resources against the potential negative consequences of disrupting the natural development of a pre-FTL society.

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    • Technical information

    • Official website
    • Categories : Simulation, Strategy, Space Flight
    • Editor : Paradox interactive
    • Developer : Paradox Development Studio
    • Mode(s) : Solo, Multiplayer
    • Release date : March 14, 2023
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Athlon II X4 640 / Intel Core 2 Quad 9400
      • RAM : 2 GB
      • GPU : AMD HD 5770 / GTX 460
      • Storage : 4 GB
      • Recommended
      • OS: Windows® 10 Home 64 Bit
      • CPU : Intel® Core™ i5-3570K / AMD® Ryzen™ 5 2400G
      • RAM : 4 GB
      • GPU : ® GeForce™ GTX 560 Ti (1GB VRAM) / ® Radeon™ R7 370 (2GB VRAM)
      • Storage : 10 GB
    • Age Rating
    • PEGI 7 ESRB E10
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