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    Millennia is a 4X turn-based strategy game published by Paradox Interactive. The game is set in a vast and dynamic world where you can explore, expand, exploit, and exterminate, all while managing your civilization's resources, economy, and military power throughout different eras.

    The game features a rich and immersive gameplay experience with a deep and complex political system that allows players to interact with other civilizations on various levels. Diplomacy, trade, alliances, and wars are all part of the game's mechanics, and players must use a combination of strategic thinking and tactical decision-making to emerge victorious.

    Millennia also offers a wide range of customization options, from choosing the map size and shape to selecting the civilization's traits, government type, and even the personality of the leader. There are also several victory conditions to choose from, including domination, scientific, cultural, and diplomatic victories, each requiring a unique set of skills and strategies to achieve. You can even attempt to claim victory and force your opponents to compete with you on your own terms in a frantic race for domination.

    The game's graphics are visually stunning, with detailed environments, intricate cityscapes, and well-designed characters that add depth and realism to the gameplay. The soundtrack is also excellent, immersing players in the game's atmosphere and enhancing the overall experience.

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    FAQ - Frequently Asked Questions

    Can I prevent a blight age from occurring if I perfectly manage all resources and crises?
    No, Blight Ages are a core mechanic of Millennia, triggered by specific world age events and designed to force strategic adaptation. They are not avoidable through perfect resource management.
    If I specialize in a certain victory condition, such as economic, will I be completely invulnerable to the effects of a Crisis Age?
    No. Crisis Ages affect all players regardless of their specialization. Even if you are focused on an economic victory, you will have to adapt to the specific challenges presented by the Crisis Age, like resource depletion or unrest.
    How do Dominion Units function across different Ages, and can they be upgraded to stay relevant?
    Dominion Units are persistent units that evolve and change with each Age. They receive upgrades and new abilities, ensuring they remain competitive. Their design and capabilities are specifically tailored to the strategic demands of each era.
    Are there Age-specific Technologies that remain permanently available, or do all technologies reset or change with each Age?
    While many technologies are unique to an Age, some essential technologies, like infrastructure or basic resource gathering, may persist or evolve across multiple Ages. This allows players to build upon previous advancements, but with new technologies also becoming available.
    How does the 'Alternate History' mechanic affect the game's overall narrative and gameplay?
    Alternate History events can drastically change the world. They can introduce new resources, units, or even completely alter victory conditions and diplomatic relations, providing unique gameplay scenarios and narrative branches.
    Is it possible to explore multiple alternate history paths within a single game?
    Yes, depending on player choices and in-game events, it's possible for multiple alternate history paths to occur. These paths might be sequential or even coexist, creating complex and unpredictable strategic landscapes.
    How do 'World Laws' affect gameplay, and can they be overturned once enacted?
    World Laws introduce global rules that all players must abide by, impacting resource production, unit abilities, or victory conditions. Once enacted, they can be amended, but overturning them generally requires significant political influence or specific in-game actions.
    Can I continue to research technologies from a previous age in a new age?
    No, each Age comes with its own unique set of technologies reflecting that era's advancements. Research focuses on new technologies relevant to the current Age, although some technologies will evolve and provide new choices.
    How is the 'Crisis' mechanic different from the 'Blight' mechanic, and what strategic adjustments do they require?
    Crises are often localized challenges, such as a plague outbreak or a resource shortage, requiring targeted solutions. Blight Ages represent a widespread world-altering event that necessitates a complete shift in strategy and often introduce new mechanics.
    How does the game handle the transition between Ages, and does this transition impact all players simultaneously?
    The transition between Ages is usually a simultaneous event for all players. This can lead to rapid shifts in power dynamics, as new units, resources, and technologies become available. Strategic foresight and preparedness are crucial.

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    • Technical information

    • Official website
    • Categories : Simulation, Strategy
    • Editor : Paradox interactive
    • Developer : C Prompt Games
    • Mode(s) : Solo, Multiplayer
    • Release date : March 26, 2024
    • System Requirements
      • Minimum
      • OS: Windows 10 (64 Bit)
      • CPU : Core i5-6600K / Ryzen 3 2300X
      • RAM : 8 GB
      • GPU : GeForce GTX 660 / Radeon R9 380
      • Storage : 10 GB
      • Recommended
      • OS: Windows 11 (64 bit)
      • CPU : Core i7-9700K / Ryzen 5 5600X
      • RAM : 16 GB
      • GPU : GeForce GTX 1060 / Radeon RX 590
      • Storage : 10 GB
    • Age Rating
    • PEGI 12
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