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    BeamNG.drive aims to become the most realistic driving simulator in the market thanks to its innovative soft-body physics system. The game simulates every component in the vehicle in real-time using nodes and beams, so your car behaves exactly like in real life. Crashes and the damage your vehicle takes feel real, and the driving experience is as close as it gets to real-world driving. 

    The game features twelve different environments for you to enjoy driving through them, including cities, jungles, deserts, and more. Customize your car however you like, from the suspension to the engine and the wheels, and then proceed to have fun in one of the multiple gameplay modes of BeamNG.drive. You can roam freely through your map of choice, take part in immersive scenarios, or put your driving skills to the test, trying to be the fastest in Time Trial Mode. Whatever you choose to do, the game's physics engine will make sure that it feels as real as it gets.

    With endless customization, total freedom of choice, and plenty of gameplay options BeamNG.drive is one of the best simulators you will ever play.

     

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    FAQ - Frequently Asked Questions

    Can I customize the crash behavior of vehicles by adjusting specific parameters, such as material properties or node connectivity?
    Yes, BeamNG.drive offers extensive vehicle customization, including the ability to fine-tune crash physics by modifying materials, node structures, and other advanced parameters within the game's editor. This allows for creating highly specific and realistic damage scenarios.
    How does the game handle the deformation of complex vehicle components, like engine blocks or suspension systems, during a crash?
    BeamNG.drive utilizes a soft-body physics engine that models each vehicle as a collection of interconnected nodes and beams. This allows for realistic deformation of even the most complex components, with each part responding dynamically to the forces of impact.
    Are there tools to analyze the forces and stresses acting upon a vehicle during a collision, allowing for a deeper understanding of the damage?
    Yes, the game incorporates a dedicated debug menu with tools for visualizing forces, stresses, and other relevant data in real-time. This allows players to gain insights into the mechanics of a crash and understand how different parts of the vehicle react.
    Can I create and share custom vehicles and maps that take advantage of the game's unique soft-body physics engine?
    Yes, BeamNG.drive provides robust modding capabilities, allowing players to create and share custom vehicles, maps, and gameplay scenarios. The community-created content often pushes the boundaries of what's possible with the physics engine.
    Does the game simulate the behavior of fluids, such as fuel or coolant, within a vehicle during a crash?
    Yes, BeamNG.drive simulates certain fluid behaviors. For example, fuel tanks can rupture, and coolant can leak, realistically impacting the vehicle's performance and damage state.
    How does terrain interaction affect the physics of vehicle deformation?
    The game's physics engine takes into account the interaction between the vehicle and the environment. This means the type of terrain, such as asphalt, dirt, or concrete, influences how a vehicle deforms upon impact, slides, and reacts to external forces.
    Can I stage elaborate crash tests, setting up specific scenarios with multiple vehicles and environmental elements?
    Yes, the game's editor and scenario tools allow players to set up complex crash tests involving multiple vehicles, objects, and environmental factors. This allows for simulating various crash scenarios for testing and entertainment.
    How does the game handle the separation of vehicle parts during a severe collision?
    BeamNG.drive accurately simulates the detachment of vehicle parts during crashes. When components reach their breaking points, they can realistically separate from the vehicle, adding to the overall realism.
    Are there tools to slow down, rewind, or replay crashes for detailed observation and analysis?
    Yes, the game offers replay and slow-motion features. These tools allow players to carefully analyze crashes from different angles and in slow motion, aiding in the observation of physics and damage.
    Does the game simulate the effects of tire pressure and grip on vehicle handling and crash behavior?
    Yes, tire pressure and grip are accurately simulated in BeamNG.drive. These factors influence how the vehicle handles and deforms during a collision, adding another layer of realism to the physics simulation.

    Patch Notes

    • v0.37 - 9/19/25 (Hotfixes for v0.37 Released)
    • v0.36 - 6/19/25 (Hotfixes for v0.36 Released)
    • v0.35 - 4/3/25 (Hotfixes for v0.35 Released)
    • v0.34 - 12/12/24 (Hotfixes for v0.34 Released)
    • v0.33 - 9/19/24 (Hotfixes for v0.33 Released)
    • v0.32 - 4/24/24 (Hotfixes for v0.32 Released)
    • v0.31 - 12/15/23 (Hotfixes for v0.31 Released)
    • v0.30 - 9/21/23 (Hotfixes for v0.30 Released)
    • 0.29.1 - 7/5/23 (Hotfix 0.29.1 Released)
    • 0.28.2 - 5/11/23 (Hotfix 0.28.2 Released)
    • 0.28.1 - 4/18/23 (Hotfix 0.28.1 Released)
    • 0.27.2 - 2/9/23 (Hotfix 0.27.2 Released)
    • 0.27.1 - 12/15/22 (Hotfix 0.27.1 Released)
    • 0.26.2 - 10/18/22 (Hotfix 0.26.2 Released)
    • 0.26.1 - 9/22/22 (Hotfix 0.26.1 Released)
    • 0.25.5 - 8/4/22 (Hotfix 0.25.5 Released)
    • 0.25.4 - 7/5/22 (Hotfix 0.25.4 Released)
    • 0.25.3 - 6/23/22 (Hotfix 0.25.3 Released)
    • 0.25.2 - 6/21/22 (Hotfix 0.25.2 Released)
    • 0.25.1 - 6/17/22 (Hotfix 0.25.1 Released)
    • 0.24.1.3 - 3/22/22 (Hotfix 0.24.1.3 Released)
    • 0.24.1.2 - 2/9/22 (Hotfix 0.24.1.2 Released)
    • 0.24.1.1 - 12/22/21 (Hotfix 0.24.1.1 Released)
    • v0.24.1 - 12/20/21 (Festive Update v0.24.1 Released)
    • v0.24 - 12/15/21 (Hotfixes for BeamNG.drive v0.24)
    • v0.23.5 - 8/16/21 (Minor Update v0.23.5 Released)
    • v0.23.4 - 7/27/21 (Minor Update v0.23.4 Released)
    • v0.23.3 - 7/19/21 (Minor Update v0.23.3 Released)
    • v0.23.2 - 7/7/21 (Minor Update v0.23.2 Released)
    • v0.23.1 - 7/1/21 (Minor Update v0.23.1 Released)
    • v0.22.3 - 4/28/21 (Minor Update v0.22.3 Released)
    • v0.22.2 - 4/15/21 (Minor Update v0.22.2 Released)
    • v0.22.1 - 3/31/21 (Minor Update v0.22.1 Released)
    • v0.21.4 - 2/11/21 (Minor Update v0.21.4 Released)
    • v0.21.3 - 1/12/21 (Minor Update v0.21.3 Released)
    • v0.21.2 - 12/21/20 (Minor Update v0.21.2 Released)
    • v0.21.1 - 12/18/20 (Minor Update v0.21.1 Released)
    • v0.20.2 - 8/27/20 (Minor Update v0.20.2 Released)
    • v0.20.1 - 8/12/20 (Minor Update v0.20.1 Released)
    • 6/16/20 (Minor Update - Game Loading Issues)
    • v0.19.4 - 5/19/20 (Minor Update v0.19.4 Released)
    • v0.19.3 - 5/6/20 (Minor Update v0.19.3 Released)
    • v0.19.2 - 4/27/20 (Minor Update v0.19.2 Released)
    • v0.19.1 - 4/20/20 (Minor Update v0.19.1 Released)
    • v0.18.4 - 12/20/19 (Update v0.18.4 - Crawler Scenario Improvements)
    • v0.18.2 - 12/17/19 (Minor Update v0.18.2 Released)
    • v0.18.1 - 12/12/19 (Minor Update v0.18.1 Released)
    • 0.17 - 9/25/19 (Fourth hotfix for 0.17 Released)
    • 0.17 - 9/11/19 (Third hotfix for 0.17 released)
    • 0.17.1 - 8/29/19 (Minor update 0.17.1 released!)
    • 0.17 - 8/22/19 (Second Hotfix for 0.17 Released)
    • 0.17 - 8/16/19 (Buckle up, heavy traffic ahead: Update 0.17 released)
    • v0.15.0.6 - 3/14/19 (Development Sneak Peek #7 & Update v0.15.0.6)
    • 4/3/18 (Get Busy)
    • 0.11.0.5 - 2/2/18 (0.11.0.5 released)
    • 0.11.0.4 - 12/20/17 (0.11.0.4 released)
    • 12/8/17 (Snowmen everywhere!)
    • 0.11 - 11/28/17 (Second Hotfix for 0.11 - Loud and clear)
    • 0.11 - 11/26/17 (First Hotfix for 0.11 - The vacuuming)
    • 0.11 - 11/23/17 (Alpha version 0.11 - The Coast is Clear)
    • 0.10 - 8/17/17 (Safe and sound: 0.10 hotfix)
    • 0.10 - 8/9/17 (Sounds like version 0.10 is out!)
    • 0.9 - 4/20/17 (Second hotfix release for 0.9)
    • 0.9.0.1 - 4/15/17 (Episode 0.9.0.1 - A new hop)
    • 0.9 - 4/14/17 (Hopping into 0.9)
    • 0.8 - 12/21/16 (Version 0.8 rolling in ...)
    • 0.7.0.2 - 10/8/16 (0.7.0.2 - Hotfix for the hotfix)
    • 0.7 - 10/7/16 (Hotfix for Alpha version 0.7)
    • 0.7 - 10/5/16 (Alpha version 0.7 released :))
    • 0.6.1 - 7/29/16 (Version 0.6.1 released)
    • 0.6 - 7/23/16 (Version 0.6 released)
    • 0.5.6.1 - 6/4/16 (Version 0.5.6.1 released)
    • 0.5.6 - 6/4/16 (Version 0.5.6 released)
    • 0.5.5 - 4/29/16 (Version 0.5.5 released)
    • 0.5.4 - 4/19/16 (Version 0.5.4 released)
    • 0.5.3.2 - 3/16/16 (Version 0.5.3.2 released)
    • 0.5.3.1 - 3/15/16 (Version 0.5.3.1 released)
    • 0.5.3 - 3/11/16 (Version 0.5.3 released)
    • 0.5.2.1 - 2/10/16 (Version 0.5.2.1 released)
    • 0.5.2 - 2/9/16 (Version 0.5.2 released)
    • 0.5.1 - 12/30/15 (Version 0.5.1 released)
    • 0.5 - 12/18/15 (Version 0.5 released)
    • 0.4.3.2 - 11/20/15 (Version 0.4.3.2 released)
    • 0.4.3.1 - 11/16/15 (Version 0.4.3.1 released)
    • 0.4.3.0 - 10/31/15 (Version 0.4.3.0 released)
    • 0.4.2.2 - 9/26/15 (Version 0.4.2.2 released)
    • 0.4.2.1 - 9/25/15 (Version 0.4.2.1 released)
    • 0.4.2.0 - 9/18/15 (Version 0.4.2.0 released)
    • 0.4.1.2 - 8/9/15 (Version 0.4.1.2 released)
    • 0.4.1.1 - 8/7/15 (Version 0.4.1.1 released)
    • 0.4.1.0 - 8/2/15 (Version 0.4.1.0 released)
    • 0.4.0.6 - 6/27/15 (Version 0.4.0.6 released)
    • 0.4.0.5 - 6/15/15 (Version 0.4.0.5 released)
    • 0.4.0.4 - 6/8/15 (Version 0.4.0.4 released)
    • 0.4.0.3 - 6/2/15 (Version 0.4.0.3 released)
    • 0.4.0.0 - 5/30/15 (version 0.4.0.0 - 0.4.0.2 changelog)
    • 0.4.0.1 - 5/29/15 (hotfix version 0.4.0.1 released)
    • 0.4 - 5/29/15 (version 0.4 released - Steam Early Access)
    • 0.3.8.3 - 5/1/15 (version 0.3.8.3 released)
    • 0.3.8.2 - 5/1/15 (version 0.3.8.2 released)

    Comments on BeamNG.drive

    61beec6329e76@landry morgane boniface
    Dec 19, 2021, 9:27 AM on dlcompare.fr
    Le jeu semble vraiment fou :D
    The game seems really crazy :D
    mariano dess
    Oct 12, 2019, 4:35 PM on dlcompare.fr
    trop bien
    too good
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