Tactical alien showdown in Every Day We Fight
Every Day We Fight is a gripping tactical strategy game that thrusts players into a desperate struggle against an alien invasion, set against the backdrop of a war-torn city frozen in time. In this roguelite experience, you control a small band of civilian resistance fighters—Vivian, Leo, and Dylan—who are immune to a mysterious time stasis caused by the alien Rifters. Caught in an endless time loop, these ordinary people must evolve into hardened warriors, fighting, dying, and restarting to thwart the alien threat and break the cycle. The narrative weaves a tale of survival and unity, as former enemies band together to save humanity, exploring their pasts and uncovering the mystery behind the Rifters' control over time.
What makes the game shine?
The game's standout features blend innovation with tactical depth. Its hybrid gameplay seamlessly merges real-time exploration with turn-based combat, allowing players to sneak through a sandbox-style city to gather resources before engaging in strategic battles. The combat system is dynamic, offering a first-person perspective during attacks, which adds an immersive, action-packed layer to the traditional tactical grid-based mechanics. Players can interrupt enemy turns with reflex actions, such as dodging or assisting allies, keeping you engaged even when it's not your move. The time-loop mechanic ensures that skills, weapons, and experience persist across loops, transforming your civilians into skilled fighters. Each loop introduces new weapons, gear, and challenging boss battles against Rifter leaders, encouraging creative strategies and rewarding adaptation. The game's diverse mission types—ranging from bomb defusal to rescuing civilians—add variety, while the choice to pursue risky secondary objectives deepens the strategic experience.
For fans of tactical strategy with a sci-fi twist, Every Day We Fight echoes the intensity of XCOM 2, where players also face alien threats with turn-based combat. However, its unique time-loop and real-time exploration elements set it apart, offering a fresh take on the genre. With its compelling narrative and innovative mechanics, Every Day We Fight delivers a thrilling, replayable experience for strategy enthusiasts. Find the best prices for Every Day We Fight using our price comparison tool.
Best deals for Every Day We Fight
Technical information
- Official website
- Categories : Action, Role-Playing, Strategy
- Editor : Wild Hog Games
- Developer : Signal Space Lab
- Mode(s):
-
- Solo ( At Launch)
- Release date : July 10, 2025
- Trending Now
- Summer Event 2026 Wrap-Up & Leaderboard9/1/26Gaming News
- BlizzCon 2026: Diablo V, a new StarCraft, and World of Warcraft: Forever21 hours agoGaming News
- Warhammer 40,000: Space Marine 2 Patch 15 Brings Chaos to Siege9/4/26Gaming News
- GTA VI gets two flashy limited-edition DualSense controllers before release9/4/26Hardware News
- The Blood of Dawnwalker is already a hit on Steam9/3/26Gaming News
- News, Good deals
- Call of Duty: Modern Warfare 4’s Pre-Order Bonus is special on Xbox9/10/26Gaming News
- Sucker for Love: Crush Landing Turns Cosmic Horror Into Romance9/10/26Gaming News
- No Man’s Sky Overhauls Space with the COSMOS 7.0 Update9/9/26Gaming News
- Valheim officially leaves Early Access with version 1.09/9/26Gaming News
- Salvation: Echoes of War Traps You in a WWII Nightmare9/8/26Gaming News
- Cat Me If You Can launches, continuing its journey to win over players9/7/26Gaming News
- Most Popular
-
$28.60Halloween The GameLootBar
-
$47.20Onimusha Way of the SwordK4G
-
$50.06Blood of DawnwalkerLootBar
-
$29.99Diablo 4 Lord of HatredSteam
-
$38.02Crimson Desert EnhancedK4G
- New games
-
$69.99EA Sports NHL 27GameStop
-
$14.82Welcome to ElderfieldEneba
-
$29.34WardogsK4G
-
$14.04Shroom and GloomEneba
-
$40.84HOT WHEELS Infinite RushHRKGAME
- Available soon
-
$19.99The Walking Dead Streets of SurvivalSteam
-
$19.99Graveyard Keeper 2Steam
-
$37.49SILENT HILL TownfallGreenmanGaming
-
$26.54Garfield Escape from MondayInstant Gaming
-
$33.88CONTROL ResonantKinguin
answering the message of