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    Eastward is a unique and exciting adventure in a world about to collapse. A deadly miasma of unknown origin has spread worldwide, forcing the few survivors to hide underground. John and Sam are among the lucky survivors, but the tight rules that society imposes upon them are slowly strangling them, so they decide to embark on a perilous adventure of discovery to the surface. Maybe that will be enough to discover more about the origin of Sam's strange powers. 

    Navigate through a wide variety of scenarios as you explore the world around you. Discover amazing places, face strange creatures and meet a colorful cast of people as you travel from one place to another. With the help of Sam's special kinetic powers and John's knowledge of explosives, you will have to deal with all kinds of situations and solve environmental puzzles to progress through the game. You can even gather ingredients to cook special dishes and power up yourselves.

    With its beautiful pixel-art retro graphics that reminisce of classic JRPG, Eastward is a story-driven adventure full of humor. It offers you an unforgettable experience as you learn more about the secrets of your world and try to avoid getting swallowed by the miasma.

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    FAQ - Frequently Asked Questions

    Can Sam's boomerang be used to activate pressure plates from a distance, and if so, are there any limitations to its range or the type of plates it can affect?
    Yes, Sam's boomerang can activate pressure plates. There is a range limitation, and it cannot activate plates that require specific timing or other environmental factors beyond simple pressure.
    How does the cooking mechanic influence character stats or progression, and are there unique recipes that provide significant advantages in combat or exploration?
    Cooking provides temporary stat buffs, such as increased attack or defense. Certain recipes offer more potent effects or are crucial for survival in specific areas.
    Besides combat, what types of puzzles or challenges require the player to strategically swap between John and Sam's abilities?
    Many puzzles involve coordinating John's strength with Sam's ranged attacks or manipulating the environment through their combined abilities, such as opening blocked paths or activating complex machinery.
    Is there a fast-travel system, and if so, how does it interact with the game's narrative or exploration elements?
    There is a fast-travel system, primarily through train stations. It helps navigate the expansive world, but some story-related events might affect its availability or require specific progress.
    Can the player revisit previously explored areas, and do these areas change or evolve based on story progression or player actions?
    Yes, players can revisit areas, and some areas do change over time, sometimes revealing new secrets, enemies, or providing access to previously unreachable locations based on story progression.
    How does the energy system work for John's attacks and Sam's abilities, and are there ways to replenish energy during combat?
    John and Sam have separate energy bars. Energy regenerates passively, but can be replenished faster via items or environmental interactions during or between battles.
    Are there any consequences for using the 'pause' or 'wait' mechanic during combat or puzzle sequences, such as time limits or enemy behavior changes?
    Pausing does not incur any penalties; it only allows players to consider their next actions without time constraints. Time does not advance while paused.
    Does the game feature any stealth elements or stealth-based challenges, and how does this affect the gameplay loop?
    Stealth elements are present, particularly in certain areas where avoiding enemy encounters or using the environment for cover is advantageous, influencing how the player approaches combat and exploration.
    Are there any side quests or optional objectives that reward players with unique items, upgrades, or story content?
    Yes, there are side quests that offer rewards, including unique items that enhance combat effectiveness or other utilities, and also provide additional insights into the world and its characters.
    How does the dynamic music system adapt to the player's actions or the game's narrative, and what role does it play in enhancing the emotional impact of key moments?
    The music dynamically changes to reflect the current situation, intensifying during combat or key story moments, and modulating in tone during exploration or quieter scenes to heighten the emotional experience.

    Patch Notes

    • 1.1 - 2/8/24 (⚙️Octopia 1.1 Patch Changelist)
    • 11.1 - 11/1/21 (11.1 Hotfix)
    • 10.30 - 10/30/21 (Patch Note ( Hotfix 10.30 ))
    • 1.1.0b - 10/28/21 (Patch note ( Hotfix 1.1.0b ))
    • 9/28/21 (Offline Mode Patch)
    • 9/20/21 (9-20 hotfix)
    • v1.0.5d - 9/19/21 (Patch Note ( v1.0.5d ))
    • v1.0.5c - 9/17/21 (Patch Note ( v1.0.5c ))
    • 9/16/21 (Improvement on joystick responsiveness.)

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