God of War: Laufey will totally change the franchise

God of War: Laufey ushers a new era for Sony's legendary franchise
Gameplay

Sony and Santa Monica Studio have officially unveiled God of War: Laufey, a surprising new entry in the long-running action franchise that reorients the series around one of its most enigmatic figures: Faye, also known as Laufey. The announcement, made during a recent PlayStation State of Play presentation, confirms that the next major chapter of the saga will move away from its traditional focus on Kratos and instead explore the hidden history and unseen influence of his late wife.

A new direction for the franchise

The reveal positions the game as both a narrative expansion and a structural shift for the franchise. According to PlayStation's official presentation materials and reveal footage, the story begins after Faye's death, when she awakens in a mysterious metaphysical realm referred to as the "Everywhen." This space is described as an afterlife where divine forces from multiple mythologies intersect and compete, suggesting a broader cosmology than anything previously explored in the series. God of War has historically been rooted in single-mythology arcs, moving from Greek to Norse settings, but this new framework implies a convergence point where those boundaries no longer apply.

Faye's role as the protagonist fundamentally reshapes how the narrative is framed. In previous games, she existed largely as a posthumous presence whose decisions shaped the journeys of Kratos and Atreus from the shadows. Her knowledge of prophecy, her ties to the giants, and her deliberate manipulation of events were always implied rather than directly shown. Now, with her stepping into the lead role, those background elements become active story drivers rather than mysteries left for interpretation. Laufey (Faye) is no longer a symbolic influence on the plot—she is the central agent navigating it.

From a gameplay perspective, God of War: Laufey footage suggests a clear departure from Kratos' combat identity. Where Kratos emphasizes weight, defense, and overwhelming physical force, Faye appears designed around agility, speed, and magical versatility. Her combat style incorporates sword-based attacks and ranged abilities, creating a more fluid and less grounded rhythm than the series’ recent entries. This shift is not just cosmetic; it signals a deliberate attempt to differentiate her playable identity from that of Kratos, whose mechanical design has become closely tied to the franchise’s modern identity.

 

 

One of the most significant conceptual additions is the "Everywhen" itself. Rather than functioning as a conventional realm, it appears to operate as a convergence space outside normal time, where mythologies and divine hierarchies intersect. If fully realized in gameplay and narrative terms, this could allow the series to move beyond its previous structure of isolated mythological settings. Instead of treating Greek, Norse, and potentially other pantheons as separate eras, the game may position them as coexisting systems within a shared metaphysical environment. This opens the door to encounters and storylines that were previously impossible within the franchise’s established boundaries.

Another notable detail from the God of War: Laufey reveal is the tone of the world-building. The environments and supporting elements shown in the footage suggest a more surreal and abstract direction than earlier entries. Companion characters and strange entities hint that the game is willing to experiment with symbolism and metaphysical design in ways the franchise has only occasionally touched on before. This aligns with the broader thematic focus on death, memory, and influence, rather than the more linear revenge-and-redemption arcs seen in God of War, God of War: Ragnarök and previous installments in the saga.

 

 

What about the future?

The decision to center a full mainline entry on Faye carries significant implications for the future of the franchise. On one hand, it represents a risk: the modern identity of God of War is deeply tied to Kratos as a character, and shifting away from him challenges long-standing audience expectations. On the other hand, it also resolves a narrative problem the series was beginning to face. By the end of the Norse saga, Kratos' arc had reached a form of emotional completion, leaving limited room for continuation without repetition.

Faye's perspective solves this by expanding the timeline rather than extending it. Instead of continuing Kratos' journey, the game retroactively deepens the events that shaped it. This approach allows the developers to revisit familiar moments from a new angle, potentially reframing key events from the 2018 game and God of War: Ragnarök as outcomes of Faye's own long-term planning rather than coincidence or fate.

More broadly, the shift suggests that Santa Monica Studio may be testing whether God of War can evolve from a character-centered saga into a broader mythological universe. If successful, future entries could explore multiple protagonists and intersecting storylines across different eras and pantheons, turning the franchise into a multi-threaded narrative ecosystem rather than a single linear arc.

Ultimately, God of War: Laufey appears less like a spin-off and more like a structural redefinition. By moving the focus to Faye and placing her within a cross-mythological afterlife, the series is signaling a willingness to expand its narrative scope while preserving continuity with its past. Whether this experiment becomes a new foundation for the franchise or a temporary divergence will depend on how audiences respond to a God of War story where the most important figure in Kratos' life finally takes center stage. In any case, you can rest assured that our comparator is the best tool to pre-order God of War: Laufey at the cheapest price.

Fyra Frost

Fyra Frost

4070 Articles

From the days of MTG tournaments coverage to all things gaming, I am interested in the latest games and gadgets, because a girl never can have enough of them!

Kalidus Bebop
Kalidus Bebop
Jun 8, 2026, 4:23 PM on dlcompare.fr
Un beau renouveau pour cette licence, une heroine nerveuse, des graphismes époustouflants
A beautiful revival for this license, a nervous heroine, breathtaking graphics
Angry by default
Angry by default
Jun 5, 2026, 10:32 AM
Angry by default said :
nah, the game is DEI and its gonna flop because of it. they literally uglified her compared to gow 1 and ragnarok. Also God of war is Kratos and that thing isnt Kratos. the cube is unneeded just like Atreus was . i also bet its gonna be70$+. gow 1 had 72k peak, ragnarok had 35k, this1 will have like 15k or less. only the og's gof are peak and unlucky for us they are remaking them. they still havent learn
i need to correct myself. the 72K and 35K peak is steam only. i bet they sold millions on console. Also my 15k estimate is wrong, the correct estimate is 0. i forgot sony said "no more PS exclusives on pc, only live service games". so dont expect this game on pc... if they decide to release it on steam it means it went horrible on console and people will point at their post and laugh at them
juanpr85
juanpr85
Jun 5, 2026, 10:18 AM on dlcompare.es
Me di cuenta tarde de que este juego era un spin off de Gof Of War. Cuando vi el tráiler no me fije en el titulo más allá de "Laufey". Obviamente todo Gof of War viene para casa
I realized late that this game was a spin off of Gof Of War. When I saw the trailer I didn't notice the title beyond "Laufey". Obviously all Gof of War is coming home
Angry by default
Angry by default
Jun 5, 2026, 9:48 AM
nah, the game is DEI and its gonna flop because of it. they literally uglified her compared to gow 1 and ragnarok. Also God of war is Kratos and that thing isnt Kratos. the cube is unneeded just like Atreus was . i also bet its gonna be70$+. gow 1 had 72k peak, ragnarok had 35k, this1 will have like 15k or less. only the og's gof are peak and unlucky for us they are remaking them. they still havent learn
Paltodrilo
Paltodrilo
Jun 5, 2026, 9:08 AM on dlcompare.es
Hubiera preferido un anuncio del remake, que ese sí que lo quiero jugar, buenos recuerdos.
I would have preferred an announcement of the remake, I really want to play that one, good memories.
Milox
Milox
Jun 5, 2026, 5:21 AM on dlcompare.fr
Faire de Laufey l’héroïne est un pari audacieux. Son histoire a un vrai potentiel pour enrichir l’univers de God of War et apporter une nouvelle dynamique à la saga
Making Laufey the heroine is a bold gamble. Her story has real potential to enrich the God of War universe and bring a new dynamic to the saga.
KittenChucklenugget
KittenChucklenugget
Jun 5, 2026, 12:46 AM
will totally change the franchise or doom it forever like star wars
Reign
Reign
Jun 5, 2026, 12:40 AM on dlcompare.fr
C'est pas nécessairement un mauvais move, mais je ne sais pas si c'est le genre d'ambiance que les fans de cette licence recherche pour ce jeu là. De toute manière, ne possédant pas de Playstation, je ne risque pas d'être concerné, puisque Sony a décidé de ne plus porter leurs jeux sur pc...
It's not necessarily a bad move, but I don't know if it's the kind of atmosphere that fans of this license are looking for in this game. Anyway, as I don't own a Playstation, I'm not likely to be affected, since Sony has decided to stop porting their games to PC...
SlDiorite5
SlDiorite5
Jun 5, 2026, 12:09 AM
I liked the trailer as well. Combat looks good and the story has really opened up with all these new gods popping up. The cube was kinda random though.
VicksB
VicksB
Jun 4, 2026, 9:59 PM on dlcompare.es
He visto el trailer y el combate me parece demasiado hack & slash. Y no me apasiona la verdad.
I've seen the trailer and the combat seems too hack & slash. And I'm not really passionate about it.
Display more comments
DLCompare Web Extension Body Bottom
  • Technical information

  • Official website
  • Categories : Role-Playing
  • Editor : Sony Interactive Entertainment
  • Developer : SIE Santa Monica Studio
  • Mode(s) : Solo
  • Release date : Coming soon
View God of War Laufey game details and prices
Discord Invite