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    Knights in Tight Spaces is a stylish, turn-based deck-building roguelike that fuses tactical party combat with medieval flair. Set in a vibrant fantasy world filled with danger and opportunity, in this game you'll command a squad of battle-hardened heroes as they navigate close-quarters encounters using cards, clever positioning, and sharp steel.

    Every encounter is a puzzle in motion. You'll start with a lone warrior and build your team from a roster of unique characters, each with their own strengths and playstyles. Whether it's a sword-swinging brute, a shadowy rogue, or a fire-flinging sorcerer, your party grows as you progress — and so does the complexity of the challenges you face. Combat plays out on tight isometric grids, rewarding careful movement, smart card usage, and devastating combos that make the most of your environment.

    With over 300 cards and multiple character classes to discover, Knights in Tight Spaces offers deep deck customization and evolving strategies. You'll shape your build not just around individual heroes, but around how they synergize as a unit. Should you focus on stuns and crowd control, or go all in on raw damage and knockbacks? Every choice matters, and missteps can be costly in the game’s unforgiving roguelike structure.

    The game features a full story mode filled with branching paths and narrative decisions, along with Daily Challenges for leaderboard bragging rights and an Endless Mode for the truly relentless. Between battles, you’ll visit taverns, take on dynamic events, and upgrade your gear, all illustrated in a richly detailed, animated art style that brings its medieval world to life.

    Knights in Tight Spaces challenges your tactical mind and rewards creativity and experimentation. It's a captivating mix of turn-based planning and cinematic action. 

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    FAQ - Frequently Asked Questions

    Can I use the 'Push' action to move enemies into environmental hazards, and if so, what are the implications?
    Yes, you can. Successfully pushing an enemy into a hazard immediately eliminates them, but be aware that the push action has a limited range and can be blocked by other enemies or obstacles.
    How does the 'Defend' action affect the stacking of incoming damage when multiple enemies attack in the same turn?
    Defend reduces the total incoming damage. It is calculated after the attack sequence, so it can mitigate the combined damage from multiple attackers.
    If I am surrounded by enemies and choose the 'Rotate' action, how is the new facing direction determined?
    Rotate will change your facing to the direction that offers the most immediate tactical advantage, usually away from the greatest enemy concentration, though specific logic may vary depending on the level's layout and enemy types.
    Does the 'Wall Run' action allow me to pass through enemy units?
    No, Wall Run allows you to move along a wall to reach a new space that's otherwise inaccessible. It does not allow you to move through enemy units. You will still have to consider their positioning and how it affects your path.
    Can I chain multiple 'Dash' actions together in a single turn, and what are the limitations?
    You can use Dash once per turn. There are no chaining mechanics.
    When an enemy uses an action with a cone-shaped effect, can I move out of the cone during the same action phase?
    No. Once an enemy initiates its action phase, your unit's movement is determined for that turn. You cannot move out of a cone effect once the enemy has started its attack action.
    How does the 'Knockback' effect interact with environmental elements like destructible walls?
    Knockback can send enemies into destructible walls. If the impact deals enough damage to destroy the wall, the enemy continues their trajectory, potentially traveling further. If the wall is not destroyed, the enemy is stopped.
    Are there any actions or abilities that allow me to reposition or manipulate friendly units?
    No, the gameplay focuses on controlling a single Knight. You cannot directly control or reposition any friendly units that might be present in a level.
    How does elevation affect the effectiveness of ranged attacks or line-of-sight based abilities?
    Elevation plays a critical role. A unit on higher ground often has a greater range of sight and can potentially attack units below them without being vulnerable to return fire. Conversely, units at lower levels will have limited vision.
    In what ways do enemy unit types impact my tactical decisions, considering the limited space available?
    Each enemy type has unique attack patterns, movement, and abilities. Some enemies are vulnerable to pushes, while others may have area-of-effect attacks that demand spatial awareness. Understanding these attributes is crucial to succeed given the tight spaces.

    Patch Notes

    • 1.0.10 - 10/17/25 (Patch 1.0.10)
    • 1.0.9 - 7/28/25 (Patch 1.0.9)
    • 1.0.7 - 4/29/25 (Patch 1.0.7)
    • 1.0.6 - 4/17/25 (Patch 1.0.6)
    • 4/7/25 (Performance Patch)
    • 1.0.5 - 4/3/25 (Patch 1.0.5)
    • 3/21/25 (Hotfix)
    • 3/8/25 (Hotfix Update - Teleport)
    • v0.1.9065 - 4/4/24 (Steam Demo - Update (v0.1.9065))
    • v0.0.1.8932 - 4/2/24 (Steam Deckbuilders Fest Demo - Update (v0.0.1.8932))
    • v0.0.1.8866 - 3/27/24 (Steam Deckbuilders Fest Demo - Update (v0.0.1.8866))
    • v0.1.8834 - 3/26/24 (Steam Deckbuilders Fest Demo - Update (v0.1.8834))

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    • Technical information

    • Official website
    • Categories : Action, Strategy
    • Editor : Raw Fury
    • Developer : Ground Shatter
    • Mode(s) : Solo
    • Release date : March 4, 2025
    • Latest patch: 1.0.10 - 10/17/25
    • System Requirements
      • Minimum
      • OS: Windows 10 (64 bit)
      • CPU : Core i5-2300 / Ryzen 5 1600
      • RAM : 4 GB
      • GPU : GeForce GTX 1050 / Radeon RX 560
      • Storage : 3 GB
      • Recommended
      • CPU : Ryzen 7 5800X / Core i5-4670K
      • RAM : 8 GB
      • GPU : GeForce GTX 1060 / Radeon RX 480
      • Storage : 3 GB
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