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Mafia: The Old Country is a story-driven prequel that returns the franchise to its roots in early 20th-century Sicily. Set amid rugged hills, fading aristocratic estates, and tight-knit villages, the game explores the Mafia's earliest form long before its rise in America. Players become Enzo Favara, a young outsider pulled into a world defined by vendettas, honor-bound loyalties, and the brutal codes of an emerging criminal order.
Departing from the roaring American cities of previous entries, The Old Country embraces a rural, old-world setting shaped by feudal remnants, political unrest, and crumbling noble power. Instead of depicting the Mafia at its structured, profit-driven peak, the game offers a grittier look at its origins, focusing on tradition, betrayal, and survival over capitalism and corruption.
In a major shift for the series, Hangar 13 replaces open-world exploration with a tightly directed, linear narrative, allowing for sharper pacing and deeper emotional impact. Players traverse interconnected environments like village hubs, countryside routes, and fortified estates, which have been designed for immersion rather than sandbox freedom.
Cultural authenticity is central, with Sicilian language, customs, religion, and superstition woven into both story and gameplay. Historical detail, cinematic presentation, and a focus on identity and power reshape the Mafia mythos, making Mafia: The Old Country a modern reimagining of organized crime's beginnings.