WARDOGS Is Going to War Against Cheaters Before Early Access

WARDOGS is going hard against cheaters
Early access

WARDOGS is preparing to unleash hundreds of players onto the battlefield, but Bulkhead Interactive has another enemy to deal with before the shooting really gets going: cheaters. In the studio's latest developer video, the team has revealed its plans to tackle one of multiplayer gaming's most persistent headaches. For a game that is built around huge-scale FPS battles, keeping the playing field fair is hardly a minor detail. When dozens of players are fighting for survival, discovering that someone on the other side is quietly running cheats can turn an exciting firefight into a very fast trip to the rage-quit menu. Bulkhead clearly understands that, which is why anti-cheat has become one of the topics the studio is addressing ahead of WARDOGS' Early Access launch.

A multi-layered approach

Rather than presenting anti-cheat as some magical shield that will make hackers disappear forever, the developers are approaching the problem as an ongoing battle. Cheats evolve, cheat makers adapt and new exploits inevitably appear. As a result, Bulkhead's strategy involves monitoring player behaviour, gathering information from matches and using that data to improve its ability to identify suspicious activity.

That makes the game's testing phases particularly valuable. WARDOGS' beta sessions have not only given the studio an opportunity to see how its servers cope with enormous crowds, but have also provided a real-world laboratory for identifying problems that could otherwise become much nastier after launch. And with the game already attracting a huge audience, there has been no shortage of activity for the developers to analyse.

The community will also have an important role to play. Automated detection can process an enormous amount of information, but players and server administrators can sometimes spot questionable behaviour that deserves a closer look. Giving communities tools to manage their own spaces could therefore provide another layer of protection against those who decide that winning legitimately is simply too much work.

Bulkhead has absolutely zero tolerance for cheaters, and the studio promises to permantently ban whoever gets caught red-handed. Not only the current account of the cheater will get banned for life, but also any future interactions from that player that may be detected. Also, whoever is detected to be associated with a cheater could be forced to run the game with secure boot enabled. 

Such harsh approack to tackling cheaters may not be popular among some players, but it will definitely pay it off in the long run. This is particularly important for WARDOGS because of the sheer scale of its battles. In a traditional small multiplayer match, one cheater can ruin the evening for a handful of players. In WARDOGS, a single hacker could potentially make an entire lobby miserable. When the battlefield contains a small army of players, one bad actor can cause a surprisingly large explosion of frustration.

 

 

Why talking about this now?

Interestingly, the developers' decision to talk about cheating before Early Access is arguably just as important as the technology itself. Players do not expect any multiplayer shooter to become completely immune to cheaters. That would be about as realistic as expecting every online lobby to remain friendly after someone steals the last kill. What players do expect is communication and action, and that's exactly what Bulkhead has been doing so far. They want to know that reports are being investigated, that suspicious behaviour is being monitored and that players caught deliberately breaking the rules will not simply be allowed to carry on ruining matches.

WARDOGS has already cleared one enormous hurdle by generating serious interest ahead of launch. Its betas attracted huge numbers of players, giving Bulkhead both an impressive audience and an enormous amount of data to work with. Now the studio has to turn that hype into a sustainable multiplayer community, and that means keeping the battlefield fun for the people who actually want to play by the rules.

The fight against cheaters is a race that will continue throughout WARDOGS' life. However, Bulkhead's latest developer video suggests that the studio is going into Early Access with the problem firmly on its radar rather than waiting for the hacker invasion to arrive at the gates.

With WARDOGS about to open its doors, the bullets are ready, the servers are warming up and thousands of players are preparing to charge onto the battlefield. Now, all you need to do is use our comparator to get your copy of WARDOGS at the lowest price and join the fight.

Fyra Frost

Fyra Frost

4253 Articles

From the days of MTG tournaments coverage to all things gaming, I am interested in the latest games and gadgets, because a girl never can have enough of them!

Best deals for Wardogs

6acfa546de3e6_master_of_disaster
6acfa546de3e6_master_of_disaster
Oct 14, 2026, 5:54 PM
If only this was true, cheaters only get banned from Servers right now. There are so many videos of cheaters on youtube not getting game banned. It's egregious. Not playing season 2 like this if it goes on
6abeaa855a957_rob_nelson
6abeaa855a957_rob_nelson
Oct 1, 2026, 8:49 PM
Good, permanently ban them. The policy is not aggressive. It's pretty simple, you decide to cheat, you get banned. Solution? Don't f'in cheat.
AizenReis
AizenReis
Sep 10, 2026, 9:42 AM on dlcompare.es
rohibir de por vida no solo la cuenta actual, sino también cualquier interacción futura detectada del tramposo, me parece una medida bastante drástica pero necesaria. Ojalá fuese así en todos los juegos.
Banning not only the current account but also any future detected activity by the cheater for life seems like a drastic but necessary measure. I wish it were like that in all games.
sergipd
sergipd
Sep 10, 2026, 8:47 AM on dlcompare.es
Bulkhead no descubre la polvora al reconocer que ningún sistema antitrampas ofrece una solución mágica. Pero prefiero esa honestidad a promesas exageradas que luego no se cumplen tras el lanzamiento.
Bulkhead isn't reinventing the wheel by acknowledging that no anti-cheat system offers a magic bullet. But I prefer that honesty to exaggerated promises that go unfulfilled after launch.
netton
netton
Sep 10, 2026, 6:23 AM on dlcompare.es
No conozco el contexto lo suficiente como para saber qué pensar. Los próximos comentarios permitirán sin duda ver un poco más claro.
Arani
Arani
Sep 10, 2026, 6:10 AM on dlcompare.es
Me gusta mucho el resultado. El conjunto es convincente, agradable de descubrir y me hace querer seguir los próximos cambios.
AlexanAce
AlexanAce
Sep 10, 2026, 2:57 AM
cheaters arent much of an issue in a game like this, as on release most servers will be community ran with active admins hopefully that will deal with these people really fast
KittenChucklenugget
KittenChucklenugget
Sep 10, 2026, 2:50 AM
omg cheaters already? sigh i shouldn't be suprised
Gamer2021
Gamer2021
Sep 10, 2026, 1:13 AM on dlcompare.fr
S’ils tiennent vraiment leur promesse de bans définitifs faut voir ça en pratique.
neekimyong
neekimyong
Sep 9, 2026, 8:07 PM
The permanent ban policy is pretty aggressive, but multiplayer games need some kind of hard line here. If the system can actually catch repeat offenders, it should save a lot of headaches later.
DLCompare Web Extension Body Bottom
  • Technical information

  • Official website
  • Categories : Action, Simulation
  • Editor : Team17
  • Developer : BULKHEAD
  • Mode(s):
    • PVP (Max 100 players, Online)
  • Release date : September 10, 2026
View Wardogs game details and prices
Discord Invite