Ubisoft’s Controversial Stance on Game Ownership
Ubisoft has ignited controversy with its legal argument that gamers do not own their games, whether purchased digitally or as physical copies, but instead acquire only a limited license to access them. This position emerged in response to a class-action lawsuit filed in California concerning The Crew, an online-only racing game launched in 2014. In 2024, Ubisoft shut down the game’s servers, rendering it unplayable, even for those who had purchased physical discs. The plaintiffs, who bought the game in 2018 and 2020, argue they were misled into believing they owned The Crew outright, expecting long-term access, particularly with physical copies, which historically implied ownership.
Ubisoft’s legal defense counters that the game’s packaging, terms of use, and in-game notices clearly disclosed that buyers were granted a license, not “unfettered ownership.” They emphasized warnings about the game’s online requirements and their right to revoke access with 30 days’ notice. Ubisoft also argued that the lawsuit might be untimely, citing California’s four-year statute of limitations, as the purchases predated the server shutdown by several years. This stance reflects a broader industry shift, where licensing agreements increasingly govern both digital and physical game purchases, limiting consumer rights.
We think we own it, but we don’t
The case taps into growing tensions between gamer expectations and the realities of modern gaming. Physical copies, once seen as tangible property, are now often subject to the same restrictions as digital downloads, dependent on server support, updates, or publisher decisions. A 2024 California law now mandates that digital storefronts clarify that “buying” a game typically means licensing it, not owning it outright, a move aimed at transparency but highlighting how pervasive this model has become. Ubisoft’s position, while legally grounded, has drawn criticism from gamers and consumer advocates who argue it undermines trust, particularly when physical discs become useless without an offline mode, like another of Ubisoft’s titles, Assassin’s Creed Shadows.
On the other hand, Ubisoft insists it was upfront about The Crew’s limitations, pointing to industry-standard practices where perpetual access is neither guaranteed nor feasible for online-dependent games. Critics, however, see this as a bait-and-switch, arguing that physical media creates a reasonable expectation of enduring playability. The lawsuit remains unresolved, but it underscores a pivotal debate: as games evolve into services, what does “ownership” mean? For now, Ubisoft’s stance signals that even physical discs may offer little more than a temporary right to play, leaving gamers to navigate a landscape where control rests firmly with publishers. Fortunately, other games’ servers are still up and running, and you can find the best deals for The Crew 2 with our price comparator.
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