Silent Hill: Townfall gameplay is a one-way trip to horror

Silent Hill: Townfall gameplay takes us straight to nightmare town
Gameplay

Silent Hill: Townfall has decided that waiting politely in the shadows is overrated. Konami has unleashed almost 20 minutes of fresh gameplay in a new video, giving us a much better look at the upcoming psychological horror game. Unsurprisingly, things go from “hmm, this place feels weird” to “WHY IS THAT THING LOOKING AT ME?” remarkably quickly.

Welcome to St. Amelia

The new footage follows Simon Ordell as he explores St. Amelia, a remote Scottish fishing village that looks like it desperately needs a tourism campaign. Simon arrives after receiving a mysterious message from Zoe Ellis, a nurse he apparently has no memory of knowing. Naturally, instead of ignoring the message like any sensible human being, he decides to investigate. This is Silent Hill, after all. Sensible decisions are apparently not part of the package.

Silent Hill: Townfall immediately establishes that exploration will be just as important as surviving monsters. Simon searches abandoned buildings, examines objects and solves environmental puzzles while gradually uncovering the mystery surrounding the village. One particularly creepy discovery involves a photograph of Simon inside Zoe's home. He doesn't remember her, yet somehow she has a picture of him. Because apparently existential dread wasn't enough, we also need a side order of “Who took this photo?”

A major new gameplay feature introduced in the game is the CRTV, a strange portable device that plays a role similar to Silent Hill's iconic radio. Simon can tune it to different frequencies to reveal information, detect threats and interact with the world around him. It isn't simply a fancy horror-themed television, either. Players are expected to experiment with frequencies and pay attention to what the device is telling them, making it an important part of both exploration and survival.

The footage also shows several puzzles, including one involving the electricity supply and another connected to an organ donation box. These sequences reinforce the idea that Silent Hill: Townfall wants players to actually investigate their surroundings rather than simply follow a glowing waypoint from A to B. There are clues hidden in rooms, objects and documents, and figuring out how they fit together appears to be a big part of the experience.

Then comes the inevitable moment when Silent Hill: Townfall remembers that it is, in fact, a horror game.

 

 

Simon encounters one of the game's grotesque creatures, and the encounter demonstrates a combat system that looks deliberately uncomfortable. Weapons are available, but Silent Hill: Townfall doesn't appear interested in turning Simon into a one-man monster extermination service. Your options are limited, enemies are dangerous; and avoiding a fight can often be the smarter option. Stealth, therefore, could play a significant role in the game. Simon can hide, sneak around enemies and use the CRTV to help understand where threats are lurking. That's a promising approach for a series built around helplessness and psychological tension.

Regarding the scenario, the game's Otherworld is perhaps the biggest visual surprise in the footage. Instead of simply recycling the familiar rusty corridors and industrial nightmare aesthetic, Silent Hill: Townfall introduces a bizarre red-tinted alternate reality filled with disturbing organic structures and horrifying creatures. It looks less like a place and more like reality itself has suffered a catastrophic software update.

The first-person perspective also changes the flavour of Silent Hill considerably. Instead of watching Simon navigate the nightmare from behind his shoulder, players are effectively trapped inside his head. Every dark hallway, suspicious noise and unfortunate monster encounter becomes considerably more personal. When something horrible emerges from the darkness, there is nowhere to hide.

The gameplay looks promising, but the game's reliance on exploration, puzzles and stealth means variety will be crucial. If the developers can keep players guessing and constantly introduce new ways to interact with St. Amelia, Silent Hill: Townfall could become a fascinating new branch of the Silent Hill family tree. Thankfully, the wait is almost over. Silent Hill: Townfall is scheduled to launch on September 24, 2026, for PC, PlayStation 5 and Xbox Series X/S, and you can get Silent Hill: Townfall at the cheapest price with our comparator already. Even better, Konami isn't finished showing it off yet, with another trailer expected during Gamescom Opening Night Live on August 25.

After the Silent Hill 2 remake and Silent Hill f showed that the franchise can successfully explore different directions, Silent Hill: Townfall looks ready to bring more novelties to the series. First-person gameplay, a Scottish setting, mysterious technology, bizarre puzzles and monsters that look like they escaped from someone's worst nightmare?  Yep. We're going back to Silent Hill. Just make sure to check out the system requirements for the game if you intend to play on PC.

Fyra Frost

Fyra Frost

4181 Articles

From the days of MTG tournaments coverage to all things gaming, I am interested in the latest games and gadgets, because a girl never can have enough of them!

Best deals for SILENT HILL Townfall

yodish78
yodish78
Aug 21, 2026, 12:41 PM on dlcompare.it
Il passaggio alla prima persona dà un'altra atmosfera a Silent Hill. Siamo molto più vicini alle creature e approfittiamo meno della situazione intorno al personaggio, il che può rendere gli incontri piuttosto stressanti
Switching to first-person gives Silent Hill a different feel. We're much closer to the creatures and less exposed to the situation around our character, which can make encounters quite stressful.
PhoenixAdi
PhoenixAdi
Aug 21, 2026, 11:55 AM on dlcompare.es
Es la primera vez que la saga completa se experimenta así, y aunque genera dudas, el resultado en el tráiler transmite una tensión claustrofóbica muy lograda.
This is the first time the entire saga has been experienced in this way, and although it raises doubts, the result in the trailer conveys a very well-achieved claustrophobic tension.
AizenReis
AizenReis
Aug 21, 2026, 10:33 AM on dlcompare.es
La transición hacia el "otro mundo" con la pistola en mano y ese edificio de viviendas infestado de monstruos me pone los pelos de punta.
The transition to the "other world" with the gun in hand and that apartment building infested with monsters gives me goosebumps.
MRGIANITA
MRGIANITA
Aug 21, 2026, 10:09 AM on dlcompare.it
Il gameplay mi convince, speriamo che il lato stealth sia ottimo perché vorrei giocarmelo senza sparare nessun colpo
The gameplay convinces me, let's hope that the stealth aspect is excellent because I would like to play it without firing any shots
WildGorrilla
WildGorrilla
Aug 21, 2026, 9:47 AM
This is going to be so legendary when that vr mod drops
skellige
skellige
Aug 21, 2026, 9:25 AM on dlcompare.it
Questo nuovo capitolo mi sembrava poco interessante, ma dopo il gameplay visto con la visuale in prima persona mi ha colpito
This new chapter seemed uninteresting to me, but after watching the gameplay from the first person view it struck me.
didi90
didi90
Aug 21, 2026, 9:24 AM on dlcompare.es
Los Silent Hill no suelen defraudar y este SH está creando mucha expectación.
Silent Hill games rarely disappoint, and this one is generating a lot of buzz.
Athemith
Athemith
Aug 21, 2026, 2:00 AM
Oh oui, l'ambiance est là. Reste à voir pour la narration. Et par pitié, que le jeu soit agrébale et pas juste un film interactif comme beaucoup de jeux du genre actuellement.
neekimyong
neekimyong
Aug 20, 2026, 10:48 PM
The CRTV is a pretty unusual idea for a horror game. Changing frequencies to find clues or notice enemies could make players pay more attention to what is happening around them instead of just walking from one room to another. It will be interesting to see how much the game actually uses this device.
fano23
fano23
Aug 20, 2026, 8:54 PM on dlcompare.es
Tiene pinta de ser otro juego con buena ambientación
It looks like it will be another game with a good atmosphere.
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  • Technical information

  • Official website
  • Categories : Action, Adventure
  • Editor : Konami
  • Developer : Screen Burn
  • Mode(s):
    • Solo (At Launch)
  • Release date : September 24, 2026
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