The Sanctuary of Sarras expansion enriches Tainted Grail: The Fall of Avalon with a haunting new journey set beneath the influence of an ancient sea-bound realm. Designed as a major content addition rather than a small DLC, it functions like a full new act, offering both narrative depth and mechanical complexity. Players are invited to explore a forgotten chapter tied to Nimue, Sarras, and the legendary revolt against Arthurian rule, expanding the game’s core mythology with darker undertones and cosmic mystery.
This expansion introduces a substantial 10–15 hours of fresh content across handcrafted interiors, underwater-inspired landscapes, and a storyline wrapped in myth, betrayal, and long-buried secrets. Its atmosphere leans heavily into melancholy exploration and the eerie beauty of decayed structures shaped by the deep, creating a tone distinct from other regions of Avalon. As players uncover the fate of Sarras and its rebel crew, the expansion promises revelations that reshape the understanding of Arthur’s fractured kingdom.
Gameplay evolves with new enemies, bosses, equipment, and a flexible “shrine-based” skill-tree system that encourages experimentation. With more than a hundred new gear pieces and the ability to shift between three new progression paths, players can dynamically adapt strategies mid-adventure, making combat more versatile than ever. Four major bosses and over a dozen unique foes reinforce challenge and variation as you push deeper into the Sanctuary.
The expansion is also accessible early, unlocking after Act 2, allowing both new and returning players to dive into its story without completing the entire main campaign. Combining dense lore, strategic build options, new environments, and meaningful progression, Sanctuary of Sarras stands as a substantial evolution of the base game and a compelling reason to return to Avalon. Check out our comparison website for the best deals on Tainted Grail: The Fall of Avalon.
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