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    The end is coming, and it all starts with Metal Gear Solid 5 : Ground Zeroes. This prequel game in the Metal Gear Solid series is the first segment of story that'll affect how you play the follow-up game Metal Gear Solid 5 : The Phantom Pain. Set in Cuba, you're the legendary soldier known as Snake, who will be known later as Big Boss, and he is sent in to rescue some hostages. But not all is as it seems, and Snake must be careful, or else be taken down by those who run this prison camp. As a true prelude to Phantom Pain, Metal Gear Solid 5 : Ground Zeroes offers you a truly open-world experience, one that'll let you take on the game at your own pace, and in your own way. The missions you can do can be done in any order you wish, and in any way that you wish as long as they are completed. Plus, there's more than just the main missions, but plenty of side quests to partake in as you try and get the most out of your experience. Add to that, Metal Gear Solid 5 : Ground Zeroes shows off the true and unbelievable power of the Fox Engine, as you see every single detail on every single character and object in the world. This is the true graphical power of video games. Snake is yours to command, and you can guide him in any way that you wish. How will you complete the mission? Will you complete the mission? The answers are yours to decide in Metal Gear Solid 5 : Ground Zeroes.

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    FAQ - Frequently Asked Questions

    How does the 'reflex mode' mechanic impact gameplay, and what are the specific triggers for its activation in Metal Gear Solid V: Ground Zeroes?
    Reflex Mode grants players a brief window of slowed-down time, allowing for precise aiming and tactical adjustments. It's activated when spotted by enemies or when triggering specific environmental events, offering a chance to neutralize threats before they fully react.
    Explain the function of the iDroid in Ground Zeroes. How does it serve as a crucial tool for navigation, mission information, and strategic planning within the game world?
    The iDroid acts as the player's primary interface. It provides access to maps, mission objectives, radio communications, and the ability to call in support, such as helicopter extraction, effectively functioning as the player's central command.
    What is the significance of the 'Buddy' system (if any) in Ground Zeroes, and how does it influence the player's approach to mission objectives and combat encounters?
    Ground Zeroes doesn't feature a traditional Buddy system. The primary interaction is through the radio comms with Kaz Miller and others. They will provide intel and guidance during the missions.
    Describe the implications of the 'real-time' weather system in Ground Zeroes on stealth tactics, visibility, and enemy behavior. How does weather influence the gameplay?
    While the game does not have a complete dynamic weather cycle, the time of the day and the visibility can affect gameplay. Night time stealth provides cover. Enemy vision cones and their behavior change accordingly, requiring players to adapt their strategies based on the current environmental conditions.
    How do interrogation techniques work in Ground Zeroes, and what type of information can be extracted from enemies to gain a strategic advantage?
    Players can interrogate enemies by holding them up and pressing the relevant button. Information extracted can include enemy locations, guard patrol routes, and the whereabouts of key objectives and prisoners, greatly assisting in navigation.
    What is the function of the ' Fulton Recovery System', and how does it change the possibilities for rescue, resource gathering, or strategic deployment?
    The Fulton Recovery System is a balloon-based extraction method. It enables players to retrieve personnel or resources from the battlefield, either to extract prisoners or guards and potentially deploy them later on in the game.
    Explain the concept of 'Base Camp' and its role in Ground Zeroes (if applicable), including any potential for customization or management of resources.
    Ground Zeroes has a central base camp where the player starts and ends. There is not a lot of customization involved. Some prisoners extracted can be brought to the base camp.
    How does the game's scoring system reward different playstyles, such as stealth, direct combat, or speed runs, and what are the primary factors considered?
    The scoring system in Ground Zeroes prioritizes stealth, efficiency, and speed. Factors include completing objectives without being detected, eliminating enemies quietly, and completing missions quickly, which is reflected in the final score.
    Describe the impact of the 'alert status' on gameplay. What specific behaviors or responses do enemies exhibit when alerted, and what strategies can be employed to recover from an alert?
    When alerted, enemies become more aggressive and search the area, increasing their awareness. Recovering from an alert state involves escaping their line of sight, hiding, and waiting for the alert to subside, or eliminating threats.
    Detail the different types of weapons and gadgets available in Ground Zeroes. How do these tools support the core stealth gameplay loop, and what tactical advantages do they provide?
    Players have access to a variety of weapons, including pistols, assault rifles, and gadgets like night vision goggles. These tools support the stealth loop by allowing silent elimination, distraction, and enhanced situational awareness, providing tactical flexibility.

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Konami
    • Developer : Konami
    • Mode(s) : Solo
    • Release date : December 18, 2014
    • System Requirements
      • Recommended
      • CPU : Core i7-4790 () or better *Quad-Core or better
      • RAM : 4 GB
      • GPU : GeForce GTX 760 (DirectX 11 graphics card required)
      • Storage : 4 GB
    • Age Rating
    • PEGI 18
    • Steam Deck: Verified
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