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Developed by Rock Pocket Games and published by Funcom, this game is set to release for PC, Xbox One and PS4 this Halloween, 31 October 2019. The title exists in the same universe as the earlier Secret World Legends, but you don't need to have played that game previously.
This first-person cosmic-horror-psychological game mixes Mars exploration with Lovecraft. You play as Shane Newehart, a technician stationed at the Invictus, a secret research base built by the Orochi group. Your low-security clearance means you are completely unaware of the existence of a mysterious, intelligent signal that has been detected as coming from the red planet... Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?
Moons of Madness puts a unique spin on the madness theme with the zone-out mechanic. A zone-out is a hallucination comprised of combined events from Shane’s past, things that will happen in the future, and information about things that should be impossible for him to know. These events bend the player’s perception of reality by making them question what was a hallucination and what was real. Through this innovative mechanic, players can explore Shane’s subconscious and discover background details of the characters and game world.
Moons of Madness
Developed by Rock Pocket Games and published by Funcom, this game is set to release for PC, Xbox One and PS4 this Halloween, 31 October 2019. The title exists in the same universe as the earlier Secret World Legends, but you don't need to have played that game previously.
This first-person cosmic-horror-psychological game mixes Mars exploration with Lovecraft. You play as Shane Newehart, a technician stationed at the Invictus, a secret research base built by the Orochi group. Your low-security clearance means you are completely unaware of the existence of a mysterious, intelligent signal that has been detected as coming from the red planet... Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?
Moons of Madness puts a unique spin on the madness theme with the zone-out mechanic. A zone-out is a hallucination comprised of combined events from Shane’s past, things that will happen in the future, and information about things that should be impossible for him to know. These events bend the player’s perception of reality by making them question what was a hallucination and what was real. Through this innovative mechanic, players can explore Shane’s subconscious and discover background details of the characters and game world.
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Moons of Madness
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