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    State of Mind is a narrative adventure game developed by Daedalic Entertainment and published by Deep Silver. In the game, players take control of a man named Richard Nolan as he attempts to uncover the secrets of his fragmented world and uncover what happened to him.

    The gameplay features a combination of puzzle-solving mechanics as players explore their environment and interact with various characters in order to progress the story. Additionally, there are four distinct worlds to explore each featuring its own unique visual style and narrative elements.

    State of Mind also offers up an impressive art style that combines realistic visuals with detailed environmental design creating an immersive atmosphere. The game also features an electronic soundtrack composed by award-winning composer Patric Catani that fits the mood perfectly while exploring.

    Throughout Richard's journey, players can unlock various upgrades which can change how they interact with the world such as improved dialogue options or alternate pathways. With its complex puzzles, captivating storyline and intricate visuals State of Mind is sure to provide hours of engaging adventure!

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    FAQ - Frequently Asked Questions

    Can I directly influence the 'State of Mind' of other characters besides the protagonist during dialogue sequences?
    No, you primarily experience the world through the protagonist's perception and internal state, although the protagonist's emotional state influences their interactions.
    How does the protagonist's 'State of Mind' affect the types of choices available to me during critical narrative moments?
    The protagonist's current emotional state can dynamically alter dialogue options, action choices, and the perception of environmental clues, leading to branching narratives.
    Are there any mechanics to actively stabilize or destabilize the protagonist's 'State of Mind' outside of making narrative choices?
    Yes, certain gameplay elements, such as interacting with specific objects or engaging in particular side activities, can provide temporary boosts or debuffs to the protagonist's emotional stability.
    Does the 'State of Mind' system include tangible effects, such as visual or auditory distortions, to represent the protagonist's emotional state?
    Absolutely. The game heavily utilizes visual and auditory cues to reflect the protagonist's mental state, intensifying or altering the player's sensory experience.
    Can the protagonist's 'State of Mind' permanently alter the game's ending?
    Yes, the culmination of the protagonist's emotional journey and the choices made under various emotional influences can drastically impact the final outcome.
    Is there a 'State of Mind' meter or gauge that clearly defines the protagonist's current emotional state?
    While there isn't a single, visible meter, the protagonist's emotional state is conveyed through a combination of dialogue, environmental storytelling, and subtle gameplay mechanics.
    Does the game offer any form of 'save scumming' or rewinding choices to experiment with different 'State of Mind' outcomes without consequence?
    The game typically encourages players to live with the consequences of their choices; however, some limited options may exist depending on the difficulty setting.
    Are there any in-game collectibles or achievements tied to specific emotional states or ranges of the 'State of Mind' mechanic?
    Yes, some collectibles and achievements might become accessible only under particular emotional conditions of the protagonist, encouraging exploration of various emotional pathways.
    Does the game feature any mechanics that allow the protagonist to actively suppress or amplify their emotions?
    Yes, certain choices and actions may allow the protagonist to attempt to control or react to their emotions, with varying degrees of success and consequences.
    How does the game ensure that the player understands the connection between their choices and the protagonist's 'State of Mind'?
    The game utilizes subtle cues, contextual information, and character reactions to subtly illustrate the link between the player's actions and the protagonist's emotional changes.

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Daedalic Entertainment
    • Developer : Daedalic Entertainment
    • Mode(s) : Solo
    • Release date : August 15, 2018
    • System Requirements
      • Minimum
      • OS: Windows 7/8 32-bit
      • CPU : Dual-core Intel or AMD, 2.5 GHz or faster
      • RAM : 4 GB RAM
      • GPU : NVIDIA GeForce 8800 GT or Radeon HD2900 series card or bette
      • Storage : 23 GB
      • Recommended
      • CPU : Quad Core CPU
      • RAM : 8 GB
      • GPU : GeForce GTX 750 Ti / Radeon R7 370 or similar, at least 4 GB of VRAM
      • Storage : 23 GB
    • Age Rating
    • PEGI 16 ESRB M CERO D ACB MA15 USK 12
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