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    Streets of Rogue is a chaotic sandbox rogue-lite set in a randomly generated city. Players take control of multiple characters - ranging from doctors, thugs and scientists - as they move through the city completing objectives, overcoming obstacles, and gaining power and influence with each successful mission.

    Streets of Rogue features fast-paced action as well as stealth mechanics that reward players for outsmarting their opponents. Combat is also present within the game’s world, but players are encouraged to use tactics such as diversionary tactics or collaboration with the non-player characters to progress without engaging in direct confrontations. The game’s procedurally generated levels add an extra layer of challenge and intrigue as players explore different environments and face new kinds of enemies and objectives with each playthrough.

    Along with its addictive gameplay mechanics, Streets of Rogue also offers an immersive experience enhanced by its vibrant pixel art graphics, catchy soundtrack, comedic dialogues between NPCs, and more - making it an unforgettable gaming experience!

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    FAQ - Frequently Asked Questions

    Can I freely choose my starting character, or am I locked into a specific role for each playthrough?
    You have complete freedom to select any unlocked character at the start of each run, enabling diverse playstyles from the outset.
    If I cause a district to be evacuated, does it impact future missions or the overall campaign progression?
    Yes, evacuating a district alters the game state, potentially affecting the availability of quests, shops, and even the types of enemies encountered later on.
    Are all character traits equally viable, or are some inherently more powerful or advantageous than others?
    While some traits may seem stronger initially, all traits offer unique advantages. Strategic combinations and adapting your playstyle based on your chosen traits are crucial for success.
    Can I betray and work against the objectives of factions I previously allied with?
    Absolutely. Alliances are flexible; you can betray any faction at any time, which can lead to new opportunities or serious consequences.
    How does 'status' affect my gameplay, and what are some of the more unusual status effects I can inflict or suffer from?
    Status effects significantly alter your abilities and interactions. Beyond basic effects like 'hostile', you can experience 'confused', 'hypnotized', or even become a 'zombie' affecting how you interact with the world.
    Is there a practical limit to the amount of chaos I can cause in a single level, or can I theoretically destroy everything?
    While the game encourages emergent chaos, levels have boundaries and objectives. You can cause widespread destruction, but there are limits to prevent an endless, unwinnable state.
    How important is stealth, and can I complete the game without ever directly engaging in combat?
    Stealth is a viable and often powerful approach. It's possible to complete many missions and even the entire game without direct combat, relying on manipulation, gadgets, and clever maneuvering.
    Does the game offer meaningful choices that lead to branching narratives or multiple endings?
    Yes, your actions significantly impact the game's flow. While there's a core objective, numerous choices and faction interactions lead to varying outcomes and different ways to achieve the 'win' condition.
    How does the game's AI adapt to my actions, and does it learn from my past behaviors across multiple runs?
    The AI reacts dynamically to your actions, meaning that if you repeatedly use the same tactics, they may adapt and become more resistant. However, the game doesn't have a persistent learning system across multiple runs.
    Can I use the environment in creative ways beyond basic interaction, like setting up elaborate traps or triggering chain reactions?
    Yes, environmental manipulation is a key aspect. You can set up traps, exploit vulnerabilities, and trigger chain reactions, making creative use of the level design to achieve your goals.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Role-Playing
    • Editor : tinyBuild
    • Developer : Matt Dabrowski
    • Mode(s) : Solo
    • Release date : July 12, 2019
    • System Requirements
      • Minimum
      • OS: Windows 7 or Later
      • CPU : Dual-Core Intel or AMD processor
      • RAM : 2 GB RAM
      • GPU : DX9 (shader model 3.0) or DX11 with feature level 9.3 capabi
      • Storage : 300 MB available space
    • Age Rating
    • PEGI 16 ESRB T ACB M USK 16
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