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    Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008. This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan. You'll be putting these weapons to the test against (or playing as in Versus) three horrific and formidable new Special Infected. You'll also encounter five new uncommon common infected, including the terrifying Mudmen. Helping to take L4D's frantic, action-packed gameplay to the next level is AI Director 2.0. This improved Director has the ability to procedurally change the weather you'll fight through and the pathways you'll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play. * Next generation co-op action gaming from the makers of Half-Life, Portal, Team Fortress and Counter-Strike. * Over 20 new weapons & items headlined by over 10 melee weapons - axe, chainsaw, frying pan, baseball bat - allow you to get up close with the zombies * New survivors. New Story. New dialogue. * Five expansive campaigns for co-operative, Versus and Survival game modes. * An all new multiplayer mode. * Uncommon common infected. Each of the five new campaigns contains at least one new uncommon common zombies which are exclusive to that campaign. * AI Director 2.0: Advanced technology dubbed The AI Director drove L4D's unique gameplay - customizing enemy population, effects, and music, based upon the players' performance. L4D 2 features The AI Director 2.0 which expands the Director's ability to customize level layout, world objects, weather, and lighting to reflect different times of day. * Stats, rankings, and awards system drives collaborative play

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    FAQ - Frequently Asked Questions

    How does "Director" AI influence the gameplay, and what specific environmental changes or special infected spawns can it trigger?
    The Director dynamically adjusts the game's difficulty and pacing. It controls the number, type, and placement of infected, including special infected, as well as the availability of weapons, ammo, and health items. It can trigger environmental hazards like hordes, tank spawns, and even alter the lighting and fog effects to increase tension.
    What are the key differences in gameplay between the four playable survivors, and how do their starting weapons or abilities influence their roles within a team?
    The survivors do not have distinct abilities. All of them share the same pool of weapons and items, and can work together to take down hordes of infected, and/or the special infected.
    Explain the specific behaviors of each Special Infected (Boomer, Hunter, Smoker, Charger, Jockey, Spitter, and Tank), and how their attacks can be countered or avoided.
    Each Special Infected has unique attacks and behaviors. The Boomer vomits bile to attract hordes; the Hunter pounces and pins survivors; the Smoker uses its tongue to pull survivors; the Charger charges and bowls over survivors; the Jockey rides a survivor, steering their movement; the Spitter spits acid; and the Tank is a heavily armored powerhouse that attacks with melee and environmental attacks. Counters involve teamwork, awareness, and using the environment to your advantage.
    How does the use of "Common Infected" differ from "Special Infected," and what strategies are most effective for handling large waves of Common Infected versus isolated Special Infected encounters?
    Common Infected are the standard zombies, which attack with melee attacks. Special Infected have unique abilities and pose greater threats. Large hordes of Common Infected are best dealt with using explosives, area-of-effect weapons, or strategic positioning, while Special Infected require focus fire, coordination, and understanding their attack patterns to counter them.
    Describe the function of 'safe rooms', and what benefits do players gain from reaching them during a campaign?
    Safe rooms are designated areas where players can regroup, resupply, and heal. Upon entering a safe room, the door closes behind them, providing temporary protection from infected. They also serve as checkpoints, saving the player's progress. Safe rooms often contain ammunition and health items.
    What role do melee weapons play in Left 4 Dead 2, and how do they influence combat compared to firearms?
    Melee weapons offer a powerful alternative to firearms, especially for close-quarters combat. They can instantly kill common infected with a single swing and are useful for creating space. Melee weapons have a limited range but offer unlimited ammunition, making them a vital tool when ammo is scarce.
    Explain the concept of 'crescendo events' and how they impact gameplay. What triggers these events, and how should players respond to them?
    Crescendo events are intense, scripted sequences that often involve massive hordes of infected and the Tank. These events are usually triggered by making noise, such as starting a generator or pressing a button. Players should prioritize survival through effective teamwork, utilizing available resources, and defending a specific location.
    How do different types of throwables, like Molotovs, Pipe Bombs, and Bile Bombs, impact the gameplay, and in what scenarios are they most effective?
    Each throwable has a distinct effect: Molotovs set areas on fire; Pipe Bombs attract hordes; and Bile Bombs cause infected to attack the target. Molotovs are useful for clearing areas or creating defensive barriers; Pipe Bombs are great for diverting hordes away from the survivors. Bile Bombs are useful for crowd control.
    How does the "Versus" mode alter the core gameplay loop, and what are the objectives for both the survivor and infected teams?
    In Versus mode, players alternate between playing as survivors and special infected. Survivors must reach the safe room, while the infected team attempts to prevent their progress. This mode emphasizes strategic teamwork and knowledge of both survivor and infected abilities.
    What is the significance of "First Aid Kits", "Pills" and "Adrenaline" items in the game and how should these items be utilized effectively?
    First Aid Kits heal a large amount of damage. Pills provide a temporary health boost and increased movement speed. Adrenaline provides a temporary health boost, increased movement speed, and reduces the effects of being pushed and/or knocked down. They should be used strategically based on the situation, such as when dealing with a major health loss.

    Comments on Left 4 Dead 2

    guilherme
    Oct 6, 2012, 11:36 PM
    cen you please telle me the cd key for left4dead2
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    • Technical information

    • Official website
    • Categories : Action, First-Person Shooter
    • Editor : Valve
    • Developer : Valve
    • Mode(s) : Solo, Multiplayer, Co-op
    • Release date : November 16, 2009
    • System Requirements
      • Minimum
      • OS: XP / Vista / 7
      • CPU : Pentium IV 3 Ghz
      • RAM : 1 Gb (XP) / 2 Gb (Vista / 7)
      • GPU : GeForce 6600 / Radeon X800
      • Storage : 7.5 Gb
      • Recommended
      • CPU : Intel core 2 duo
      • RAM : 2 GB
      • GPU : Video Card Shader model 3.0. 7600, ATI X1600 or better
      • Storage : 13 GB
    • Age Rating
    • PEGI 18 ESRB M CERO Z ACB R18 USK 18
    • Steam Deck: Verified
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