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  • PS5
  • Xbox Series X

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    Rematch is a fresh and immersive take on football — a fast-paced 5v5 online multiplayer experience that puts you right in the middle of the world’s most iconic sport from a third-person perspective. Designed for dynamic, skill-based play and built with the competitive edge of a fighting game, Rematch is football reimagined for a new generation of players.

    Drop into tight, action-packed matches where fluid positioning and fast decision-making are everything. With no fixed roles or player stats, every match is a true test of teamwork, timing, and raw ability. Whether you're sliding in for a last-second tackle, threading the perfect pass, or launching a rocket into the top corner, Rematch rewards creative play and coordinated strategy on a perfectly level playing field.

    In Rematch, matches are structured around flexible 5v5 gameplay, with options for quick 3v3 and 4v4 modes for a faster-paced brawl. Goalkeeping is fluid and player-controlled — the first teammate in the box takes the gloves, allowing your team to adapt to every moment. Master your positioning, anticipate the flow, and rely on your teammates to outplay and outthink your opponents.

    Customization runs deep: personalize your player with a wide range of visual options, from body type and skin tone to arm or leg prosthetics, layered outfits, and signature animations. All cosmetic, all expressive — nothing gets in the way of pure skill.

    This is football with no barriers, no stats, and no excuses — just you, your team, and the will to win.

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    FAQ - Frequently Asked Questions

    Can I use the same unit card multiple times in a single REMATCH battle?
    No, each unit card can only be played once per battle, forcing strategic choices about when and where to deploy them.
    How does the 'Replay' mechanic affect the initial deployment phase in REMATCH?
    The Replay mechanic allows you to see your opponent's actions before committing to your deployment, but you can't alter your initial deployment based on what you see in the Replay.
    If a unit card has multiple abilities, can I choose which ability to activate when I play the card?
    No, when a unit card is played, all of its abilities are automatically activated, forcing players to consider the full impact of their unit choices.
    Does the order I play my unit cards in matter, given the simultaneous action resolution?
    Yes, although actions resolve simultaneously, the order of card play influences the placement of units and can set up advantageous or disadvantageous situations before the simultaneous resolution phase.
    Are there any cards or abilities that allow me to manipulate or predict the order of the opponent's unit card plays?
    No, the game focuses on strategic planning with limited information, so there is no mechanic to directly know or control the opponent's card order.
    How do units interact with terrain features on the battlefield, considering the simultaneous action resolution?
    Terrain features are always active and have a static effect during the battle. Units interact with them based on their final position, determined during the simultaneous action phase.
    Can units move through each other during the movement phase, before the simultaneous action resolution?
    No, units cannot move through each other. If two units would occupy the same space after movement, their interactions are handled based on their abilities and any terrain effects in that location, resolved during the simultaneous action phase.
    If I 'Replay' my opponent's actions and then choose a different set of unit cards, will the 'Replay' feature show the effect of those different units?
    No, the 'Replay' feature only shows the unit card choices and actions of the previous match, it does not change based on what you choose for the current match.
    How do abilities that affect 'adjacent' units work, considering the simultaneous action resolution?
    The adjacency is determined at the end of the action phase, when all units have moved. Abilities that affect adjacent units will activate based on the units' final positions.
    Does the game offer any form of 'undo' or 'take-back' mechanic after a card is played or during the simultaneous action phase?
    No, once a card is played, it's committed. The simultaneous action resolution ensures there's no opportunity to 'undo' a move; you must anticipate and strategize based on your opponent's potential choices.

    Patch Notes

    • 10/28/25 (Dev Blog | Ranking System Update)
    • 1.201.002 - 10/2/25 (Patch 4 Hotfix #2 - 1.201.002)
    • 1.200.302 - 9/11/25 (Patch 3 Hotfix #1 - 1.200.302)
    • 1.20.202 - 8/25/25 (Patch 2 Hotfix #1 - 1.20.202)
    • 7/9/25 (Patch Notes)
    • 6/27/25 (Patch Notes)
    • 6/25/25 (Patch Notes)
    • 6/24/25 (Patch Notes)
    • 6/20/25 (Patch Notes)
    • 6/19/25 (Patch Notes)
    • 6/18/25 (Patch Notes)
    • 6/17/25 (Patch Notes)

    Comments on REMATCH

    gennyshark
    Jul 1, 2025, 9:36 PM
    Fun, but incomplete. Although Rematch has already achieved considerable success (also because it is included in Game Pass, Microsoft's "all you can play" subscription), there is a lot of room for improvement. There is practically no single player mode, and yet a "skirmish" against bots would be very convenient; you cannot play cross-platform with friends who have other platforms; you cannot create tournaments or championships, or leagues between friends.
    FisheyePlacebo
    Jul 2, 2025, 4:22 PM on dlcompare.fr
    J'avais peur de l'intérêt du produit alors que les dév' nous ont sorti SIFU avant celui-ci mais le gameplay a l'air complexe et mérite une place pour des partie entre amis. Il manque cependant de contenu/mécanique amusantes à mon sens pour l'instant
    I was worried about the product's appeal when the devs released SIFU before this one, but the gameplay looks complex and deserves a place for games with friends. However, it lacks fun content/mechanics in my opinion at the moment.
    Athemith
    Jul 1, 2025, 9:15 PM on dlcompare.fr
    Le jeu est incroyable dans ses mécaniques mais la mentalité des gens est juste horrible. Aussi, on a l'impression de jouer avec des gens qui ne jouent pas sérieusement ce qui est dommage. Un exemple, l'équipe adverse attaque mais tout le monde est parti en attaque et personne ne défend. ensuite, certains restent près du goal adverse espérant une passe pour tirer et marquer... (très stratégique oui... xD) Bref j'ai l'impression de me retrouver dans la cour de récré à 6 ans...
    The game is incredible in its mechanics, but the mentality of the people is just horrible. Also, you get the impression that you're playing with people who aren't serious about the game, which is a shame. For example, the opposing team is attacking but everyone has gone on the attack and no one is defending. Then, some people stay close to the opposing goal, hoping for a pass to shoot and score... (very strategic, yes... xD) In short, I feel like I'm back in the playground at the age of 6...
    razbhoot
    Jul 6, 2025, 9:09 AM
    its alright, but not my type of game. seems a bit harder to get into that other ones
    SlDiorite5
    Jul 5, 2025, 10:15 PM
    As with most team-based games, it's infinitely better if you play with friends. Matches can become very competitive and there's a lot of skill sets to learn. It's not my type of game, but I can definitely understand why it's a hit.
    Angry by default
    Jul 5, 2025, 1:43 AM
    u know the mode marvel rivals had some time ago with the ball where u were playing as star lord / black widow / iron fist? its literally that
    6867b66a61204_courtney_white
    Jul 4, 2025, 1:46 PM
    I think I can do a soccer kick now😂 makes me want to get up and get in there
    neekimyong
    Jul 3, 2025, 1:11 AM
    The game seems to have a nice balance between easy to learn and hard to master. The visuals also look pretty cool from what I’ve seen.
    gif123
    Jul 2, 2025, 12:31 PM
    rocket league gibi ama bu sefer araba yerine futbolcu kontrol ediyorsun
    Baris4hin
    Jul 2, 2025, 10:59 AM
    REMATCH brings fast-paced, arcade-style chaos to soccer games. Forget the rules—just pure fun and reflexes! ⚽🔥
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    • Technical information

    • Official website
    • Categories : Action, Sports Sim
    • Editor : Sloclap
    • Developer : Sloclap
    • Mode(s) : Multiplayer, Co-op
    • Release date : June 19, 2025
    • Latest patch: 10/28/25
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : Ryzen 5 3400G / Core i5-9400
      • RAM : 8 GB
      • GPU : Radeon RX 5500 / GeForce RTX 1060
      • Storage : 20 GB
      • Recommended
      • OS: Windows 11 (64-bit)
      • CPU : Ryzen 3700x / Core 11600k
      • GPU : Radeon RX 5600 XT / GeForce RTX 3050
      • SSD Recommended
    • Age Rating
    • PEGI 12 ESRB E ACB G USK 0
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