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    Fatal Fury: City of the Wolves marks an exciting new chapter in the beloved fighting game franchise. Set against the backdrop of a vibrant, neon-lit city, this installment introduces a diverse lineup of fighters, each with unique motives and backstories, as they compete in an underground tournament.

    The game features a dynamic combat system enhanced by the innovative REV System, which provides players with unique offensive options to elevate the intensity of battles. With two control schemes—Arcade Style for precise play and Smart Style for easy combos—fans of all skill levels can jump into the action.

    Players can choose from a roster of 22 characters, featuring both returning favorites and newcomers, all rendered in a striking art style. Additionally, the single-player mode, Episodes of South Town, offers an RPG experience where players can earn XP and develop their fighters through various challenges.

    Whether playing solo or in multiplayer, Fatal Fury: City of the Wolves promises fast-paced action and engaging storytelling.

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    FAQ - Frequently Asked Questions

    How does the 'Revamp System' specifically affect the execution of special moves and combos during a match?
    The Revamp System allows players to modify special moves and combos mid-execution, adding new properties or extending their duration, offering strategic depth and combo flexibility.
    Can you describe the advantages of using the 'Bust' mechanic in terms of offensive and defensive options?
    The 'Bust' mechanic provides both offensive and defensive benefits, allowing players to either break through pressure with a burst of power or extend combos and turn the tide of a fight.
    How does the 'Close' mechanic interact with the 'Revamp System' to create unique gameplay opportunities?
    The 'Close' mechanic is designed to work in synergy with the 'Revamp System' to offer players new combo routes and pressure options while at close range. It is a critical component of high-level play.
    What is the primary function of the 'Magnetic Field' and how does it change the flow of a fight?
    The 'Magnetic Field' is a stage-specific feature affecting character movement and projectile trajectories, creating dynamic environments with unique strategic considerations for each stage.
    Explain how the 'Heat Up' system boosts the effectiveness of specific moves, and when is the best time to trigger it?
    The 'Heat Up' system enhances the power and range of certain moves, best activated when players are close to opponents. It offers a risk/reward scenario with increased damage output but limited availability.
    How does the game's 'Input Buffer' work with the 'Revamp System'? Does it allow for more complex and responsive combos?
    The 'Input Buffer' is designed to aid complex actions and moves, giving players greater control over timing while using the 'Revamp System,' enabling more elaborate and responsive combos.
    In what ways does the 'Breaking' system alter standard blocking and counter-attacking strategies?
    The 'Breaking' system introduces new defensive tools, letting players escape pressure from opponents with certain abilities, thus changing the meta and making defensive play dynamic.
    What are the specific advantages and disadvantages of using the 'Super Special' moves compared to the 'Bust' mechanic?
    The 'Super Special' moves offer a powerful burst of damage, while the 'Bust' mechanic is less powerful, but provides strategic advantages like combo extension. Choosing the correct tool for the job is key.
    How does the game differentiate itself from other fighting games with its 'One Button' special moves?
    The 'One Button' special moves are designed to increase accessibility for new players. The mechanic helps shorten the learning curve while maintaining the depth of gameplay found in traditional fighting games.
    How do stage-specific environmental interactions play a role in the gameplay and in what scenarios do they become relevant?
    The environmental interactions add another layer of strategy to the game by offering opportunities to inflict additional damage, alter character positioning, or set up unique combo situations, and are available throughout the entirety of a match.

    Patch Notes

    • 8/2/25 (The breakdown video for the new DLC character "Ken" is now live!)
    • 7/12/25 (Ken from Street Fighter brings the heat to FATAL FURY:CotW this summer!)
    • 7/11/25 (New game modes for Cristiano Ronaldo are coming to FATAL FURY: CotW on July 15!)
    • 1.1.7 - 6/3/25 ([New Update] Version 1.1.7 Released)
    • 1.1.6 - 5/7/25 ([New Update] Ver 1.1.6 of FATAL FURY: City of the Wolves has been released.)
    • 3/28/25 (FATAL FURY:City of the Wolves OBT2 Patch Note)

    Comments on Fatal Fury: City of the Wolves

    SlDiorite5
    Feb 3, 2026, 10:25 PM
    SNK did great. It's easy for FGC beginners to learn the basics, but there's still a lot of depth if you want to truly master its mechanics. Great music and graphics too! An excellent experience for fighting game fans.
    gif123
    Feb 3, 2026, 2:34 PM
    Fatal Fury: City of the Wolves, klasik dövüş oyunu ruhunu modern tasarım anlayışıyla harmanlamaya çalışan bilinçli bir geri dönüş gibi duruyor. Hızlı refleksler ve net okuma üzerine kurulu oynanış, eski Fatal Fury temposunu hatırlatırken; görsel stil ve yeni mekanikler oyunu günümüz standartlarına yaklaştırıyor. Dövüşler ne tamamen nostaljiye yaslanıyor ne de aşırı karmaşık sistemlerle oyuncuyu boğuyor; bunun yerine ustalaşmayı teşvik eden sade ama derin bir yapı sunuyor. City of the Wolves, türü sevenler için tanıdık ama bayat hissettirmeyen, dengeli ve karakterli bir dövüş deneyimi izlenimi veriyor.
    kosmo_rt
    Feb 1, 2026, 12:11 PM
    Fatal Fury: City of the Wolves is a game that rewards understanding of the system. The gameplay is rich, with mechanics that encourage constant decision-making. Every gauge counts, every opening can tip a round. What I like is that it works immediately locally. Even with players who don’t know the game, the fights are fun and spectacular. The gameplay allows you to quickly release stylish actions, while keeping a depth for the most invested. The gauge mechanics are a bit reminiscent of King of Fighters XV, but with a more offensive philosophy. The gameplay is easy to learn but difficult to master, exactly what I expect from a good fighting game. The artistic direction is striking, the characters memorable, the music effective. The game modes offer something to keep you busy for a long time
    Baris4hin
    Jan 31, 2026, 3:31 PM
    It's a pretty good game with well-established mechanics and unique graphics, but its only drawback is the limited character variety. More characters are urgently needed.
    Honey
    Jan 31, 2026, 1:15 PM
    What matters most to me in a fighting game is the feeling, and City of the Wolves is exemplary. The inputs are precise, the impacts powerful, we feel each exchange. The gameplay favors engagement, a bit like the old Fatal Fury, but with a welcome modernity. The animations reinforce this feeling, everything is fluid and readable. Visually, the game is very clean, without overloading effects. The cast is varied, everyone has a real weight in play, the customization is interesting but I would have liked it to be as advanced as Mortal Kombat. The music perfectly accompanies the nocturnal and street atmosphere. Even while watching a match, the game is a pleasure
    gennyshark
    Jan 31, 2026, 12:43 PM
    Fatal Fury: City of the Wolves isn't just a successful return: it's a love letter to longtime fans and, at the same time, a great entry point for newcomers. Thanks to deep yet accessible gameplay, inspired art direction, and a wealth of content across all modes, SNK has created one of its most compelling works of the modern era. The online experience and the impact of certain unpopular choices in the initial roster remain to be seen, but the heart is there, and it beats strongly. South Town is alive again.
    Vinn
    Jan 31, 2026, 4:06 AM
    I really like this... it makes me go back in time and feel that I am playing those older Arcade fighting games. The game is good and have nice graphics and sounds. Fans and folks that like those older fighting games will feel they are back in time. :)
    Athemith
    Jan 31, 2026, 2:02 AM
    Je n'ai jamais entendu parler de ce jeu avant. Ca ressemble quand même pas mal à Street fighter, FighterZ, Mortal Kombat, etc. Perso j'ai toujours été plutôt Tekken et Soulcalibur. Je ne pense pas me lancer dnas cette aventure même si graphiquement, je le trouve vraiment sympas et il est plutôt bien animé. Par contre ce qui fait toujours peur sur les jeux de combat, c'est la stabilité des serveurs et le gouffre entre les noobs et les tryharders. Je me suis vachement éloigné des jeux de combats à cause de la mauvaise gestion de ces points :/
    KittenChucklenugget
    Jan 30, 2026, 6:24 PM
    the legend, the masterpiece and the nostalgia bait. this is the game we been waiting for!
    Bolrog
    Feb 2, 2026, 2:20 PM on dlcompare.es
    Me sorprendió gratamente la estabilidad técnica del juego. No he experimentado caídas graves de frames ni bugs importantes durante mis horas de juego, algo que valoro mucho al jugar títulos de lucha modernos. Todo corre de forma suave tanto en PS5 como en PC (al menos en mis sesiones), lo que hace que el enfoque esté en aprender y mejorar, no en lidiar con problemas técnicos. Esta estabilidad hace que las partidas se sientan justas y centradas en habilidad y estrategia, no en errores o glitches inesperados.
    I was pleasantly surprised by the technical stability of the game. I experienced no serious frame drops or major bugs during my hours of play, something I value highly when playing modern fighting titles. Everything runs smoothly on both PS5 and PC (at least in my sessions), which makes the focus on learning and improving, not dealing with technical issues. This stability makes games feel fair and focused on skill and strategy, not bugs or unexpected glitches.
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    • Technical information

    • Official website
    • Categories : Action, Fighting & Martial Arts
    • Editor : SNK CORPORATION
    • Developer : SNK CORPORATION
    • Mode(s) : Solo, Multiplayer
    • Release date : January 22, 2026
    • Latest patch: 8/2/25
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : Core i5-7500 / Ryzen 3 1200
      • RAM : 8 GB
      • GPU : GeForce GTX 770 2GB / Radeon R9 280 3GB
      • Storage : 60 GB
      • Recommended
      • CPU : Core i7 8700 / Ryzen 5 3600
      • RAM : 16 GB
      • GPU : GeForce GTX 1060 6GB / Radeon RX 480 4GB
      • Storage : 60 GB
    • Age Rating
    • ESRB T
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