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    Broken Roads is a narrative-driven RPG set in Australia in the midst of a post-apocalyptic future. Explore a vast territory as you face countless challenges in an epic adventure where you have to do whatever it takes to survive. Every one of your decisions shapes the world around you and will lead to different outcomes.

    Broken Roads features a complex storyline where you often confront moral dilemmas in your relationship with other characters. The game includes a morality system that takes the shape of a compass. It will allow you to create a unique character with its own moral entity and watch it evolve through a perilous journey through a wasteland. In Broken Roads, you will have to fight to survive while you take part in exciting turn-based combats. Develop your combat abilities, choose your weapon, and get ready to face tough opponents in tactical battles where positioning is as important as your strategy.

    A sprawling world in the aftermath of a colossal catasprophe awaits you in Broken Roads, will you survive enough to explore it?

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    FAQ - Frequently Asked Questions

    How does the alignment system in Broken Roads specifically affect dialogue choices and quest outcomes, beyond simple 'good' or 'evil' distinctions?
    The alignment system in Broken Roads impacts dialogue by filtering options based on your philosophical leanings (e.g., Utilitarian, Machiavellian, Nihilist, Humanist). It dictates which characters trust you, which factions you can join, and whether you can persuade or intimidate others. Quests change, with some paths only accessible to certain alignments, shaping your influence and the world's state.
    Can you provide a detailed example of how your chosen philosophy (Humanism, Utilitarianism, etc.) influences skill checks, and how this differs from traditional skill-based RPGs?
    If you're a Humanist, you might get a bonus to Persuasion checks when appealing to someone's empathy or sense of fairness. A Utilitarian character might gain advantages on skills like Science or Barter, as they are concerned with efficiency or resource management. Unlike traditional skill checks, the philosophical influence adds a layer of contextual advantage, making choices and success tied to your character's core beliefs.
    Explain the relationship between the 'Moral Compass' and the 'Four Philosophical Quadrants.' How do actions shift your position within these systems?
    The 'Moral Compass' visually represents your alignment within the four quadrants (Humanism, Utilitarianism, Machiavellianism, Nihilism). Actions, dialogue choices, and quest resolutions shift your position. For example, aiding someone at personal risk could move you toward Humanism, while making a pragmatic but cruel choice could shift you towards Machiavellianism, influencing your future options.
    How does the game's use of philosophical concepts affect combat encounters, if at all?
    While combat is primarily skill and gear based, your philosophical alignment indirectly affects combat. A Humanist might find it easier to resolve conflicts peacefully, possibly leading to fewer combat encounters. Utilitarian characters might be incentivized to use tactics that conserve resources and eliminate threats efficiently. Alignment also influences your allies; certain companions will be less inclined to fight depending on your stance.
    Can you describe a specific in-game scenario where the choice of philosophy directly impacts access to a unique weapon, item, or piece of information?
    A specific example is a quest to retrieve a powerful energy weapon. A Machiavellian player might be able to deceive a faction to gain the weapon, while a Humanist might need to resolve a complex moral dilemma to earn it through trust. An Utilitarian might find a way to take the weapon through means of efficient resource management. This choice shapes how players can gain certain gear.
    How do companions in Broken Roads interact with the philosophical alignment system, and can they leave your party based on your choices?
    Companions have their own philosophical leanings and will react to your actions. A Humanist companion might disapprove of Machiavellian choices and, after multiple clashes, might leave your party. Conversely, you may find it difficult to recruit companions whose beliefs are directly opposed to your own. Companions serve as a philosophical barometer in your world.
    Beyond dialogue options, how else does the game communicate the consequences of your philosophical choices to the player?
    The game provides feedback through environmental changes, the reactions of NPCs, and journal entries. Major decisions will reshape settlements, faction relationships, and available quests. Your reputation within the world and with specific factions will reflect your alignment, with NPCs treating you differently based on your philosophical profile.
    Does Broken Roads allow for 'philosophical' builds, where you can specialize in skills or playstyles that emphasize certain philosophical tenets?
    Yes, players can develop 'philosophical' builds. While skill allocation is flexible, your chosen alignment can influence the effectiveness of certain skills. For example, a high-Intelligence Utilitarian might find skills like Science and Barter more effective, leading to a build that prioritizes knowledge and resource management. Choosing a certain philosophy will influence which skills are more or less useful, depending on your choices.
    How does Broken Roads handle situations where different philosophical viewpoints clash within your own party or during a quest?
    When philosophical viewpoints clash, the game presents you with difficult choices. You must decide whether to side with a companion, compromise, or impose your own views. These decisions can affect companion relationships, quest outcomes, and your own alignment, forcing you to constantly re-evaluate your philosophical stance and its consequences.
    How does the game balance the potential for 'min-maxing' (optimizing character builds) with the emphasis on philosophical roleplaying?
    Broken Roads balances min-maxing with philosophical roleplaying by making your alignment and choices the most influential factors. While skill optimization matters, the narrative consequences of your choices will ultimately shape your experience more than raw stats. The game prioritizes roleplaying, as the best builds will be tied to philosophical consistency, leading to unique solutions.

    Comments on Broken Roads

    Spellmaster_29
    Apr 16, 2024, 6:59 PM
    Despite its well-executed stylization and intriguing setting, it doesn't have much to offer. The story is uninteresting and often downright misleading. Continuity is so broken that most of the time you'll be wondering whether it's just poorly written quests or if something has gone terribly wrong. The moral compass is too restrictive, as are the outright illogical quests. Unenjoyable battles are just the proverbial rotten cherry on top of this stale cake.
    BikiB
    Apr 16, 2024, 5:04 PM
    Went into it neutrally, left feeling the same. It has both good and bad points. People want more turn based games after the previous successes and go into this thinking its the same. Its not. The game still needs polishing. So wait for a while before pulling out the pitchforks.
    RaBlack
    Apr 16, 2024, 12:41 PM
    This game looks ok, but it is not my type of game. Sure the graphics, sound and music is good but it seems to be a more drama game then a "action rpg" game. Well I gave the game 3,5 out of 5 stars.
    gennyshark
    Apr 16, 2024, 10:46 AM
    Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to a new post-apocalyptic Australian setting. The title cleverly blends elements of traditional and new RPGs based on a classless system that offers virtually limitless character development options built around four philosophies: Humanist, Utilitarian, Machiavellian and Nihilist. The game presents players with an original morality system also.
    legendary_prime
    Apr 16, 2024, 6:45 AM
    Waste of money. Got the vibes of Disco Elysium at start, but this is where the good ends. Full of bugs. Combat looks like afterthought. Uninspired quest lines. Every weapon is basically more or less the same. Monetary system is really bad.
    terrarosa
    Apr 15, 2024, 7:37 PM
    Broken Roads is a 2024 video game by independent developer Drop Bear Bytes, published by Versus Evil for Windows, Xbox Series X/S, and the Nintendo Switch. Described as a post-apocalyptic computer role-playing game, Broken Roads is set in the Wheatbelt region of Western Australia
    andz2k4
    Apr 22, 2024, 6:42 AM on dlcompare.vn
    Broken Roads là một game nhập vai theo hướng kể chuyện mang đến sự khám phá, chiến đấu theo lượt chiến lược và những lựa chọn triết học có ý nghĩa cho bối cảnh nước Úc hậu tận thế mới. Tựa game này kết hợp khéo léo các yếu tố của game nhập vai truyền thống và game nhập vai mới dựa trên một hệ thống không phân lớp cung cấp các tùy chọn phát triển nhân vật gần như vô hạn được xây dựng dựa trên bốn triết lý: Nhân văn, Thực dụng, Machiavellian và Nihilist. Trò chơi cũng mang đến cho người chơi một h
    Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to a new post-apocalyptic Australian setting. This title cleverly combines elements of traditional RPGs and new RPGs based on a classless system that offers nearly limitless character development options built on four philosophies : Humanist, Pragmatist, Machiavellian and Nihilist. The game also gives players a h
    NuggaN85
    Apr 20, 2024, 12:53 PM on dlcompare.fr
    Le jeu semble susciter de l'intérêt malgré les retours mitigés sur la plateforme Steam. Par ailleurs, les développeurs semblent attentifs aux retours des joueurs.
    The game seems to be attracting interest despite mixed reviews on the Steam platform. The developers also seem to be listening carefully to player feedback.
    6615f29598beb@bskl_off
    Apr 16, 2024, 9:18 AM on dlcompare.fr
    un jeux assez bien noter qui hâte de le tester personnellement sur pc askip Les avis sur "Broken Roads" sont généralement positifs, avec des éloges pour son écriture profonde, ses personnages bien développés et son système de choix et de conséquences. Les joueurs apprécient également l'exploration du monde post-apocalyptique et la façon dont le jeu aborde des thèmes tels que la moralité, la survie et la nature humaine.
    Reviews of "Broken Roads" are generally positive, with praise for its deep writing, well-developed characters and system of choices and consequences. Players also appreciate the exploration of the post-apocalyptic world and the way the game tackles themes such as morality, survival and human nature.
    Athemith
    Apr 16, 2024, 6:25 AM on dlcompare.fr
    Le problème de ce genre de jeux, c'est qu'on est limité au scénario prévu. Souvent nous sommes contraints d'agir de telle ou telle manière, alors que nous avons une toute autre idée... celui-ci ne semble pas casser les codes. Ca reste sans aucun doute une histoire intéressante mais avec un goût de réchauffé.
    The problem with this kind of game is that we're limited to the planned scenario. Often we're forced to act this way and that, when we have a completely different idea... this one doesn't seem to break any codes. It's undoubtedly an interesting story, but it's a little reheated.
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    • Technical information

    • Official website
    • Categories : Role-Playing
    • Editor : Versus Evil
    • Developer : Drop Bear Bytes
    • Mode(s) : Solo
    • Release date : April 10, 2024
    • System Requirements
      • Minimum
      • OS: Windows 10 (64 bit)
      • CPU : Pentium 4 1.40GHz
      • RAM : 4 GB
      • GPU : GeForce GTX 970 / Radeon RX 570
      • Storage : 10 GB
    • Age Rating
    • PEGI 18 ESRB M ACB MA15 USK 18
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