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    It's 1917 and the October Revolution is about to erupt in Russia after the Tsar has abdicated. The country is immersed in a civil war and nobody knows what the future holds. You will accompany a group of passengers that were traveling on the Trans-Siberian. After the train crashes under strange circumstances, only a group of survivors manage to escape alive from the accident. But they are alone in the frosty wilderness of Siberia and staying alive until help comes is not going to be easy at all.

    You will have to maintain them alive by gathering resources, building a shelter, and keeping them from freezing. If that isn't hard enough, you also have to keep in mind that the 9 survivors belong to different social classes and each of them has their own story. You will have to learn about their personalities, take care of the morale of the group and try to keep the animosity level between them low to avoid potential conflicts that could end with the whole group dead. If you are able to make them understand that their survival is more important than anything else, you all may live long enough to survive this tragic experience. You just have to convince them that Help Will come Tomorrow...

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    FAQ - Frequently Asked Questions

    How does the 'Morale' mechanic truly impact the decisions during the day, beyond just the immediate consequences?
    Morale influences the effectiveness of your team's skills, impacting resource gathering, crafting efficiency, and the success rate of scavenging expeditions. Low morale can also lead to negative events and disputes within the group.
    Can I permanently lose characters during the game, and if so, what actions contribute most significantly to their demise?
    Yes, characters can permanently die. This happens primarily through starvation, untreated illnesses, injuries sustained during expeditions, and extreme drops in morale leading to despair.
    What is the specific role of the 'Diary' in the gameplay, and how does it affect player agency?
    The diary is a core mechanic. It serves as a narrative device that influences the character's thoughts and actions, offering choices that reshape the story. The player's decisions in the diary sections directly impact relationships and the unfolding plot.
    How does the weather system interact directly with resource management and character survival?
    Weather affects resource availability (making it harder to find wood or water), the rate at which hunger and illness progress, and the overall efficiency of your camp's activities. Harsh weather can quickly deplete essential supplies and increase the risk of dying.
    Besides basic supplies, what are the primary crafting recipes players will rely on to ensure survival, and why are they so crucial?
    Crafting involves making tools for gathering resources, medicines to combat illnesses, and items to boost morale. These are crucial because they directly counter the game's core threats: starvation, illness, and despair.
    How does the game's illness mechanic operate, and how can I effectively diagnose and treat diseases?
    Illnesses are contracted through exposure to unsanitary conditions, poor diet, and injuries. Diagnosis involves examining symptoms, and treatment depends on crafting or finding the right remedies. Failure to treat illnesses leads to a quick death.
    What is the significance of the 'Relationship' system between the characters, and what benefits or drawbacks can it create?
    Relationships influence morale, the willingness of characters to help each other, and the types of choices available. Positive relationships provide bonuses to skill checks, while negative ones can trigger arguments, leading to less cooperation.
    How does the game's 'Exploration' mechanic offer opportunities, and what are the primary risks involved in venturing outside the camp?
    Exploration provides access to resources, opportunities to meet other people, and uncover narrative plot points. The risks involve injuries, contracting illnesses, combat encounters, and encounters that may or may not provide immediate reward.
    In what ways do 'Events' disrupt your routine, and how do choices during these events influence the overall story and outcome?
    Events are random occurrences that force players to make difficult choices. They often involve moral dilemmas or resource allocation decisions, the outcomes of which impact morale, character relationships, and the availability of supplies or resources.
    Does the game offer different endings, and what specific factors determine which ending the player receives?
    Yes, there are multiple endings. The ending you receive is determined by a combination of factors, primarily including the survival of key characters, overall morale, the player's choices in events, and choices made in the diary sections.

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