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    Conarium is an adventure horror game developed by Zoetrope Interactive and is inspired by H. P. Lovecraft's novella At the Mountains of Madness. The game follows the story of four scientists who attempt to challenge what they perceive as the "normal" perception of reality, only to discover that their actions have consequences beyond what they could have imagined.

    In Conarium, players take on the role of Frank Gilman, one of the four scientists in question. Players must explore a mysterious Antarctic base while trying to uncover its secrets while being pursued by an unknown entity. Along with exploring and gathering information, players also solve puzzles which will help them progress further into the game's narrative.

    The atmosphere in Conarium is highly intense and suspenseful, creating a feeling of unease throughout your journey. With stunning visuals and immersive sound design, this horror-adventure title provides plenty of thrills for gamers looking for something out-of-the-ordinary experience. Whether you're a fan of survival horror games or just looking for something unique to play; Conarium offers an unforgettable experience that no gamer should miss!

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    FAQ - Frequently Asked Questions

    How does the 'Astral Projection' mechanic influence the exploration of the Antarctic base, and what limitations does it impose on the player?
    Astral Projection allows you to leave your physical body and explore areas inaccessible otherwise, but you're limited by a tether. Straying too far results in a 'pull' back, and certain environmental factors can disrupt the projection.
    Can the 'Conarium' device be used to manipulate objects within the physical world, or is its effect purely centered on mental and spectral interaction?
    The 'Conarium' primarily affects the player's perception and mental state, but some puzzles require the player to use their knowledge acquired during astral projection to solve problems in the physical world.
    In what ways does the game's sanity mechanic impact the gameplay experience, and what specific in-game actions can exacerbate or alleviate its effects?
    Sanity is a core mechanic, influencing visuals, audio, and puzzle solutions. Exposure to unsettling imagery, spectral encounters, and specific environmental triggers deplete sanity. Finding safe havens or solving certain puzzles can restore it.
    How does the player's memory fragmentation affect the narrative and gameplay, and are there specific methods to piece together lost memories?
    The player suffers from amnesia, and fragmented memories are crucial to understanding the story. These fragments are collected through exploration, interacting with objects, and solving environmental puzzles, revealing the past.
    Are there any consequences for failing to solve puzzles or interact with the environment correctly within the game's spectral realm, and how are these failures manifested?
    Failure in the spectral realm can lead to a degradation of the player's sanity or, in extreme cases, forced recall to the physical body with potentially detrimental effects on the player's progress.
    How does the game utilize light and darkness to create atmosphere, and how does this affect exploration and puzzle-solving?
    Light and darkness are central. Darkness often obscures threats and key details, heightening suspense. Light sources are essential for visibility and can reveal clues. Specific puzzles revolve around manipulating light and shadow.
    Can the player choose to ignore environmental cues and warnings, and what are the potential repercussions of this choice on the narrative and game progression?
    Players can choose to ignore environmental cues, but doing so often leads to missed clues, heightened sanity loss, or dead ends in the narrative, affecting the understanding of the story and potentially blocking progress.
    Does the game offer any combat mechanics or direct conflict with hostile entities, or is the focus solely on puzzle-solving and environmental storytelling?
    Conarium focuses primarily on puzzle-solving, exploration, and environmental storytelling. There are no direct combat mechanics, and the player must use their wits to navigate threats and hostile environments.
    How does the player interact with the remnants of previous expeditions or research, and how do these interactions contribute to the game's narrative?
    Interacting with journals, research notes, and environmental clues left by previous expeditions provides crucial insights into the story, revealing the history of the base and the events leading up to the player's predicament.
    What is the significance of the 'echoes' or spectral remnants of past events that the player encounters, and how can they be used to progress in the game?
    The 'echoes' are ghostly remnants of past events, providing clues about what happened in the Antarctic base. They sometimes reveal hidden pathways or trigger key puzzle elements, aiding the player's progress.

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    • Technical information

    • Official website
    • Categories : Adventure, Simulation, Puzzle, Horror, Sci-fi, Story-Rich
    • Editor : Iceberg Interactive
    • Developer : Stormling Studios
    • Mode(s) : Solo
    • Release date : June 6, 2017
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Intel Core i3-4160
      • RAM : 6 GB
      • GPU : GeForce GTX 480 / Radeon HD 5870
      • Storage : 8 GB
      • Recommended
      • CPU : Intel Core i5-4690K or AMD FX-9370
      • RAM : 8 GB
      • GPU : GeForce GTX 960 or Radeon R7 370
      • Storage : 8 GB
    • Age Rating
    • PEGI 12 ESRB T ACB PG USK 16
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