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    SkyHill is a survival roguelike RPG that drops you into the penthouse of a towering luxury hotel at the worst possible moment. A bioweapon attack has turned the city into a wasteland and filled the building with grotesque, unpredictable mutants. Your safe haven becomes a trap suspended high above the ruins, and the only way out is to push downward, one dangerous floor at a time.

    Every descent forces hard tradeoffs. Supplies are scarce, rooms hide both opportunities and threats, and each encounter can drain precious health or resources. You’ll scavenge whatever you can find, crafting makeshift tools and weapons to keep yourself alive. The turn-based combat rewards careful aim and calculated risks, while the random layout of the hotel ensures that no two runs are ever the same.

    The atmosphere is relentlessly tense. Hunger, injury, and uncertainty stack up as you navigate dim corridors and confront increasingly twisted enemies. Difficulty options allow you to tailor the pressure, but the core loop remains brutally simple: plan ahead, adapt quickly, and survive by any means necessary.

    SkyHill blends resource management, roguelike structure, and grim post-apocalyptic storytelling to create a compact yet gripping experience. It's well suited for players who enjoy strategic decision-making under extreme constraints and the high replayability that comes from unpredictable scenarios and meaningful consequences.

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    FAQ - Frequently Asked Questions

    How does the 'Fear' mechanic impact resource gathering and crafting at different levels of the tower?
    Fear levels influence the effectiveness of scavenging. Higher Fear can lead to finding less resources or lower quality items, especially in the darker, more dangerous levels of the tower. Crafting recipes may also be affected, potentially making it harder to create essential items as Fear increases.
    Can I permanently lose a weapon or item due to the 'Break' mechanic, and how does durability factor into combat strategy?
    Yes, weapons and items can break if their durability reaches zero, rendering them unusable. Durability is a crucial factor in combat. Players must strategically choose when and how to use their items, considering the durability loss with each use and the potential risks of relying on a fragile weapon in a tough fight.
    How does the 'Tower' structure, with its procedurally generated levels, affect my strategic choices compared to a more linear game?
    The procedurally generated levels require constant adaptation. Players must assess each floor's layout, enemy types, and available resources on the fly, making short-term decisions based on immediate surroundings rather than long-term planning, and potentially altering your plans to move up/down the tower.
    What role does 'stealth' play in Skyhill, and how can I use it to manage encounters and conserve resources?
    Stealth is vital for avoiding combat, bypassing enemies, and setting up ambushes. By staying hidden, players can conserve valuable resources such as health and ammunition, and strategically choose their battles based on their situation, or even take down strong enemies more easily.
    How does the 'Health' regeneration system work, and how does it encourage specific gameplay patterns?
    Health regeneration is limited and usually reliant on safe rooms or resource consumption. This encourages players to be cautious, avoid unnecessary combat, and carefully manage their resources to survive through the tower's challenging levels, favoring defensive play.
    Can I influence the 'enemy AI' behavior through my actions or the environment, and how does this affect combat tactics?
    The environment and actions such as noise levels can influence enemy AI. For example, making too much noise can alert enemies to your presence. Combat tactics must consider enemy patrol patterns and reactions to stimuli, encouraging strategic use of stealth and positioning to gain an advantage.
    How does the 'crafting system' integrate with resource scarcity and the procedural generation of the levels?
    The crafting system is tightly linked with resource scarcity. Players must gather scarce resources in the procedurally generated levels, and make tough choices about which items to craft based on their immediate needs and the available materials, forcing tough decisions.
    What is the consequence of 'dying' in Skyhill, and how does it influence my risk assessment on each floor?
    Death typically results in restarting at the beginning of the tower or a checkpoint, losing all progress. This high-stakes mechanic encourages players to carefully assess risks before engaging in combat or exploring unknown areas, impacting decision-making.
    How do 'perks' and character upgrades impact the core gameplay loop, and what kind of build diversity is offered?
    Perks and upgrades provide various benefits, such as improved combat skills, enhanced resource gathering, or increased health. These offer build diversity, encouraging players to tailor their play style and adapt to the challenges of the tower. Choices allow customization for specific tactics.
    How does 'hunger' and 'food' scarcity affect my strategic planning, and what is the relationship between food and other resources?
    Hunger is a persistent threat, requiring players to find and consume food to survive. Food often competes with other resources, meaning players must balance their hunger needs with crafting, healing, and combat preparation, and often leading to tough decisions.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Role-Playing, Simulation
    • Editor : Daedalic Entertainment
    • Developer : Mandragora
    • Mode(s) : Solo
    • Release date : October 6, 2015
    • System Requirements
      • Minimum
      • OS: Windows XP 32-bit SP3
      • CPU : 2.2 Ghz Dual Core
      • RAM : 4 GB
      • GPU : ATI Radeon HD 3400 / GeForce 205
      • Storage : 1300 MB
      • Recommended
      • CPU : Dual Core CPU
      • RAM : 6 GB
      • GPU : Radeon HD 6570, GeForce 9600 GT or higher
      • Storage : 1300 MB
    • Age Rating
    • PEGI 16 ESRB M ACB M USK 12
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