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FBC: Firebreak is a chaotic three-player cooperative first-person shooter set in the surreal Control universe, within the Federal Bureau of Control’s ever-shifting headquarters, the Oldest House. As members of Firebreak, a scrappy unit of volunteer first responders—think secretaries and rangers, not elite soldiers—players dive into the agency’s strangest crises to contain otherworldly threats like the Hiss, reality-warping anomalies, and bizarre objects, such as electrified sticky notes or a menacing rubber duck. The game’s premise centers on a six-year siege, with players tasked to restore order across varied missions, or “Jobs,” like repairing a fiery furnace in Hot Fix or destroying thousands of sticky notes in the delightfully absurd Paper Chase.
Gameplay thrives on teamwork and improvisation. Players choose from three Crisis Kits—Jump, Fix, or Splash—each with unique tools like a water-cannon Splash Kit for healing or dousing foes, a wrench-wielding Fix Kit for repairs, or a Jump Kit’s electro-kinetic impactor for crowd control. Customizable loadouts include quirky weapons, like a snowball launcher or coin-pelting wrench, plus grenades and paranatural augments, allowing diverse playstyles. Environmental interactions, like shooting sprinklers or using ziplines to extinguish fires, add systemic chaos. Missions vary in difficulty via Clearance Levels, increasing enemy waves and objectives.
While playable solo or in duos, the game shines in co-op, emphasizing quick thinking and synergy. Unlockable perks, like bullets returning to clips or self-extinguishing jumps, enhance replayability. The Oldest House’s brutalist, extradimensional aesthetic, paired with a quirky soundtrack, creates a “silly” yet intense vibe. Despite weaker guns, the game’s charm lies in its creative chaos, from fighting post-it ghosts to dodging deadly traffic lights. FBC: Firebreak offers a fresh, accessible multiplayer romp for Control fans and newcomers, blending humor, strategy, and pandemonium.