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    Still Wakes the Deep is a first-person narrative horror game set on the Beira D oil rig off the coast of Scotland. You take on the role of an off-shore oil rig worker trying to survive a disaster that has cut off all communication and escape routes. 

    In Still Wakes the Deep, you will have to navigate through the corridors and outer platforms of the rig while avoiding all kinds of dangers. The massive structure of the oil rig is crumbling, and you need to find your crew and a way to escape before a terrible storm drags you to the bottom of the North Sea. However, there is also an unknown otherworldly horror that stalks you. Still Wakes the Deep promises to deliver an immersive horror experience that won't leave you indifferent as you try to survive under extreme conditions.

    Without any weapons or special powers, only your wits and determination will help you to survive. Are you brave enough to face a certain death and escape from it?

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    FAQ - Frequently Asked Questions

    How does the 'immerse' mechanic affect the player's ability to navigate the rig, and what specific risks does it introduce?
    The 'immerse' mechanic simulates the rising water levels. It restricts access to previously explorable areas and introduces hazards like debris, strong currents, and pressure. Navigating becomes a race against time and requires strategic route planning based on water level changes.
    Beyond the physical environment, how does the psychological horror aspect manifest, and how does it specifically interact with the limited oxygen mechanic?
    Psychological horror is conveyed through sound design, visual disturbances, and the unseen entity. The limited oxygen intensifies this by inducing hallucinations and panic, blurring the line between reality and the player's deteriorating mental state as time and oxygen dwindle.
    What is the primary method for dealing with the entity, and how does it force players to use stealth or environmental manipulation?
    The primary method to avoid or manage the entity involves using environmental objects for cover, or using specific tools available to obstruct the monster's line of sight, such as closing doors and managing lights. Direct confrontation is not an option.
    How do the 'environmental puzzles' integrate with the rising water and limited oxygen mechanics to create dynamic challenges?
    Environmental puzzles require players to solve them under duress, such as underwater or with limited air. This is done by incorporating puzzle elements within the water's changing state, forcing strategic timing and resource management.
    What is the role of 'structural integrity' in the game, and how does it relate to the player's movement and choices within the rig?
    Structural integrity dictates the stability of different parts of the rig. The player's actions, such as using certain tools or making specific movements, can affect this, potentially leading to collapses that block paths or create new hazards.
    Explain how the 'resource scarcity' system forces players to make meaningful choices, and what resources are most crucial for survival?
    Resource scarcity compels players to ration supplies like oxygen tanks, flares, and repair tools. These resources become crucial, and the decisions on when and where to use them directly impact the player's chances of survival and progression.
    How does the game use sound design to convey the entity's presence, and what specific auditory cues should players listen for?
    Sound design is critical for conveying the entity's location and intentions. Players should listen for specific noises such as heavy breathing, scraping, or distorted sounds to understand its proximity and anticipate its movements.
    In what ways does the game encourage backtracking, and how does the rising water level affect this mechanic?
    Backtracking is encouraged to find resources, solve puzzles, or access new areas. However, the rising water level creates a dynamic environment that changes access routes, forcing players to adapt their navigation based on the water level's progression.
    How does the 'interaction with the crew' influence the gameplay, and what consequences does it have on the player's experience?
    Interaction with the crew is limited, but their fates and the information they provide impact the narrative. Choices related to their fate or helping them out will affect the player's emotions, and might open or close exploration options.
    What is the primary way the game subverts the player's expectations of a typical horror game, and how does this affect tension?
    The game subverts expectations by limiting the player's ability to directly fight the entity. This lack of combat forces players to rely on stealth, environmental awareness, and resource management, heightening tension by making them feel vulnerable.

    Comments on Still Wakes the Deep

    Cabilau
    Jun 20, 2024, 4:04 PM
    Love the concept and general premise of this game. Hope it has some memorable moments like Outlast. Looks like a must-play for me
    Baris4hin
    Jun 19, 2024, 5:24 AM
    Instant i will buy this game wait so much for such a game concept on oil rig or bunker or hospital horror etc but rare someone release games like this so yea good job keep going make game like this and on release day instat i will buy your game ! i love this ideea
    Angry by default
    Jun 19, 2024, 2:32 AM
    i was excited for this and then i saw their new trailer where they are playing classic music during horror and i am like.... bad (not the one here, search it up on youtube) not excited anymore
    RaBlack
    Jun 18, 2024, 8:25 PM
    The game may have a good story and so but it seems to be linear... well the horror may also be good and the sound ok. Even the graphics seems to be ok. The gameplay is nice but for people known to this type of games it wont shine out. For new players the game can be really nice to play for the story and so... there is not much puzzles in this but it is how it is. Well I gave the game 2.5 out of 5 stars.
    gennyshark
    Jun 18, 2024, 6:25 PM
    The Chinese Room knows how to tell stories and doesn't mind a few thrills. Amnesia: A Machine for Pigs, Everybody's Gone to the Rapture, Dear Esther... the curriculum is clear. Still Wakes The Deep also tells a story, which starts as a tormented "slice of life" and soon takes a supernatural drift that leads to horror.
    Tomzawk
    Jun 23, 2024, 7:25 PM on dlcompare.fr
    Bien optimisé, grtaphiquement sympa, bon jeu couloir avec un scénario qui tient la route mais un peu brutal en entré. Pas trop de surprise, le choix de la plateforme pétrolière se prête bien à une ambiance "The Thing". Ce finis en moins de 4h.
    Well-optimized, graphically pleasing, a good corridor game with a scenario that holds up well but is a little brutal on entry. Not too many surprises, the choice of oil rig lends itself well to a "The Thing" atmosphere. Finished in less than 4 hours.
    Alefusions
    Jun 19, 2024, 5:53 PM on dlcompare.fr
    Les jeux survival-horror ne sont pas mon rayon, mais ce jeu est prometteur pour les amateurs de jeux d'horreur, de beau graphisme, des couloirs étroit, des énigmes à résoudre sous le stress d'un danger potentiel, le tout jouer à la 1er personne pour garentire une bonne immersion. Cependant la zone de jeux est petite et apporte un coure moment de gameplay.
    Survival-horror games aren't my thing, but this game is promising for fans of horror games: beautiful graphics, narrow corridors, puzzles to be solved under the stress of potential danger, all played from a 1st-person perspective to guarantee good immersion. However, the game zone is small and provides a short gameplay moment.
    Athemith
    Jun 19, 2024, 12:43 PM on dlcompare.fr
    C'est un peu comme si on voyait un film d'horreur très beau avec plein de moments de latence entre les scènes intéressantes... dommage parce que ça casse le rythme et il n'y a pas assez de liberté pour se sentir impliqué.
    It's a bit like seeing a beautiful horror film with lots of moments of latency between interesting scenes... too bad because it breaks the rhythm and there's not enough freedom to feel involved.
    Onyant
    Jun 19, 2024, 12:37 PM on dlcompare.fr
    le jeux a l'air visuellement vraiment joli , maintenant reste a voir le gameplay car les graphismes ne font pas tout ... sortit aujourd'hui pour un survival horror le fait d'être sur une plateforme pétrolière peut être interressant même si ce n'est pas le types de jeux au quels je joue . le prix est a revoir car quelques peut cher pour un jeux qui ne dure que 6 heures selon google .
    the game looks really nice visually, now we just have to see the gameplay because graphics aren't everything ... released today for a survival horror, the fact of being on an oil rig can be interesting even if it's not the type of game I play . the price needs to be reviewed because it's a bit expensive for a game that only lasts 6 hours according to google .
    6650b9aeb29f2@austin miguel rodriguez santos
    Jun 19, 2024, 2:30 AM on dlcompare.es
    Por ahora de lo poco que e jugado, me parece un buen juego, con una buena historia buenos gráficos buen sonido y muy bien ambientado
    So far from the little I've played, I think it's a good game, with a good story, good graphics, good sound and very well acclimated.
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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Secret Mode
    • Developer : The Chinese Room
    • Mode(s) : Solo
    • Release date : June 18, 2024
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : Quad-core 2.5 GHz
      • RAM : 8 GB
      • GPU : GeForce RTX 2050 / Radeon RX 6000
      • Storage : 9 GB
      • Recommended
      • CPU : Core i5-11600 / Ryzen 5 5600X
      • RAM : 16 GB
      • GPU : GeForce GTX 2070 / Radeon RX 6700 XT
      • Storage : 9 GB
    • Age Rating
    • PEGI 16 ESRB M ACB MA15 USK 18
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