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    Transference™ is a psychological thriller game that immerses players in an interactive, cinematic experience. Developed by Ubisoft Montreal, the title blends both traditional gaming elements with live-action performances from a star-studded cast to create one of the most captivating and immersive stories ever seen in a video game. Players enter into The Turing Test world as they explore Raymond’s family home - filled with secrets waiting to be discovered at every turn. By uncovering fragments of his lost memories scattered throughout the house, gamers can piece together what has happened within its walls and discover the truth behind Raymond’s experiments with memory manipulation technology.

    Unlike traditional games where players control characters through direct interaction using typical controls, Transference™ opts for a different approach using exploration. As gamers progress deeper into the mystery and unravel more puzzles scattered throughout each room they come across new scenes featuring live-action films of actors portraying Raymond's family members speaking directly to you - thus further pushing forward Transference's™ unique story arch based on themes revolving around mental illness and remembrance obscured by illicit science fiction elements such as mind uploading technology created by Dr. Douglas Halliday - our protagonist's father who serves as mentor figure but also raises numerous questions about the capacity of human beings to alter the very nature of memory.

    Transference™ is a first-of-its-kind adventure that combines elements from professional acting, video game design, and riveting storytelling. It’s a groundbreaking experience that will leave players questioning reality and their own mental well-being. By providing gamers with an unprecedented journey into Raymond’s twisted mind, Ubisoft Montreal has created one of the most intense titles ever made.

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    FAQ - Frequently Asked Questions

    Can I transfer multiple consciousnesses at once, or is it always a one-to-one swap?
    The core mechanic focuses on a single consciousness transfer at a time. The game is designed around the careful management of one mind at a time.
    If a body dies while hosting a transferred consciousness, is that consciousness permanently lost?
    No. The consciousness is returned to its previous host or a designated safe state. Death is a setback, not erasure.
    Are there any limitations on which bodies can host a consciousness? (e.g., age, physical condition)
    Yes. Certain bodies may be unsuitable or incompatible with specific consciousnesses, leading to instability or rejection.
    Does the transferred consciousness retain all memories and skills of the original host?
    Generally, yes. However, prolonged stays in a new body can lead to a blending of memories and experiences, sometimes blurring the lines between original and host.
    Can a transferred consciousness communicate with its original body's consciousness if they are both active?
    No. The transference process creates a distinct separation. Communication is only possible through external means, not direct mental contact.
    Are there any risks associated with repeatedly transferring a consciousness between different bodies?
    Yes. Repeated transfers can lead to psychological trauma, memory degradation, or even the development of a 'transference sickness' affecting the mind.
    Is it possible to transfer a consciousness into an inanimate object or a non-human entity?
    The game focuses on transfers between human bodies. The core mechanics are designed around this specific scenario.
    How does the game handle the ethical considerations of body swapping and identity?
    The narrative explores the ethical dilemmas extensively, through dialogue choices, character relationships, and the consequences of your actions in the game.
    Are there any physical or sensory differences experienced by a consciousness in a new body?
    Yes. Each body has its own unique physical attributes and sensory experiences. This is a core element of gameplay and puzzle-solving.
    Can the player choose where to transfer a consciousness, or is it predetermined?
    The player often has choices, but the available bodies and transfer options may be limited by the story and the player's progress.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Ubisoft
    • Developer : Ubisoft
    • Mode(s) : Solo
    • Release date : September 18, 2018
    • System Requirements
      • Minimum
      • OS: Windows 7 / 8 / 10 (64 bit)
      • CPU : Core i5-2500K / FX-6350
      • RAM : 8 GB
      • GPU : GeForce GTX 660 / Radeon HD 7870
      • Storage : 8 GB
      • Recommended
      • CPU : Core i5-4590 / FX 8350
      • RAM : 8 GB
      • GPU : Geforce GTX 970 / AMD 290
      • Storage : 8 GB
    • Age Rating
    • PEGI 16 ESRB M CERO B ACB M
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