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    From the makers of This War of Mine and Frostpunk comes The Alters. Play a strategy survival game of What If where you lead multiple lives at the same time. 

    You are Jan Dolski, a worker who has crashlanded on an alien planet. Faced with a dire and possibly deadly situation, your only hope is to have multiple hands to help keep your base running. And so you duplicate yourself, creating the Alters. 

    These are not clones but alternate versions of you. Each has their own skills, but also their own personality and individual needs, having taken a different life path from you. To survive, you must take care of and build relationships with them until you can find a way out.

    A game about life-altering decisions and the consequences that follow, The Alters dares to ask the question: what if? What if you chose differently and took another life path? What if you could talk to other versions of yourselves and learn what they think of you? The game aims to make you think even as it entertains you. Can you actually live with yourself?

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    FAQ - Frequently Asked Questions

    Can Alters be assigned to multiple resource gathering tasks simultaneously, and if so, how does the game handle the distribution of gathered resources?
    No, each Alter is typically assigned to a single primary task at any given time. However, there might be secondary tasks. The game prioritizes the resources based on their urgency and the needs of the base.
    How does the personality and skill development of an Alter influence the efficiency or outcome of a specific task, and are there tasks that are better suited for Alters with certain traits?
    Yes, Alters have unique traits and skills that affect their task performance. For example, a mechanically-inclined Alter might be more efficient at repairing machinery. Personality traits will also affect how they interact with each other and the protagonist, impacting overall base morale and productivity.
    What is the consequence of an Alter's death, and does it permanently affect the gameplay or the protagonist's ability to create other Alters?
    An Alter's death is permanent. It has a significant impact, potentially removing specialized skills and affecting base morale. While the protagonist can create new Alters, the loss of an existing Alter can create gameplay challenges.
    Are there any methods to directly influence the personality of an Alter during their creation or development, and how does this affect their behavior and abilities?
    The game allows for influencing Alters during creation and also as they gain experience, shaping their personality through choices and interactions. These choices affect their stats and affinity, affecting their performance and relationships.
    How does the protagonist's relationship with each Alter evolve over time, and what impact do these relationships have on the Alters' willingness to perform tasks or cooperate with each other?
    The protagonist's relationship with each Alter is influenced by the decisions made and how the protagonist interacts with them. This affects the Alters' morale, cooperation levels, and their willingness to perform tasks effectively. A positive relationship often leads to increased productivity and bonuses.
    Can Alters be assigned to defend the base from external threats, and if so, how do their individual skills and personalities affect their combat effectiveness?
    Yes, Alters can be assigned defensive roles. Their skills in combat and personality traits, like courage, influence their combat effectiveness and decision-making during threats. Defensive abilities and equipment will also come into play.
    Is there a system for transferring skills or knowledge between Alters, or are skills primarily developed independently through task completion and experience?
    While direct skill transfer might be limited, Alters can learn from each other through observation and cooperation. Experience is gained independently but sharing of knowledge will improve the whole base.
    How does the game's resource management system account for the unique needs and preferences of individual Alters, and does this factor into their overall happiness and productivity?
    The game considers Alters' individual needs like food, rest, and comfort in resource allocation. Their happiness is directly tied to their well-being, influencing their productivity and potentially triggering negative events if needs are not met.
    Are there any limitations on the number of Alters that can be active at once, and how does the game balance the advantages of having multiple Alters with the management challenges they present?
    There are limitations to the number of active Alters based on the base's infrastructure and the player's ability to manage them. The game balances this by increasing resource demands and the complexity of managing interactions, creating strategic decision-making.
    How does the protagonist's own 'core' personality and skills influence the creation and development of Alters, and what role does the protagonist play in the Alters' shared experience?
    The protagonist's core traits influence the creation of Alters. The protagonist's choices and actions play a crucial role in shaping the Alters' individual skills, relationships, and the overall success of the shared experience.

    Patch Notes

    • 1.0.2 - 6/26/25 (Hotfix 1.0.2)

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : 11 bit studios
    • Developer : 11 bit studios
    • Mode(s) : Solo
    • Release date : June 13, 2025
    • Latest patch: 1.0.2 - 6/26/25
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : AMD Ryzen 5 1600 / Intel Core i7-6700
      • RAM : 16 GB
      • GPU : Radeon RX 570 / GeForce GTX 1060 / Arc A570
      • Storage : 50 GB
      • SSD Required
      • Recommended
      • OS: Windows 11 (64-bit)
      • CPU : Ryzen 7 5800X / Core i7-8700K
      • GPU : Radeon RX 6600 XT / GeForce RTX 2070 / Arc A770. 8+ GB video memory
    • Age Rating
    • PEGI 18 ESRB M ACB M USK 16
    • Steam Deck: Verified
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