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    Humans failed to survive on our planet, and their own way of life led to their destruction. Many species have survived to their downfall, and they have adapted well enough to the new circumstances. You will control one of them to see how far can it fare in the dry wasteland that is now the planet, and it's no other than beavers. Yes, Timberborn puts you in control of one of two different beaver factions and challenges you with building a civilization. Choose between the Folktails, a group of eco-friendly rodents, and the laborious Iron Teeth, which are more focused on progress at all costs.

    You will have to gather resources and build up a settlement using timber. Beaver's knowledge of engineering will be key to your progress. Of course, the world of Timberborn won't make things easy for you, and you will have to deal with a seasonal cycle as well as a day/night cycle. The well-being of your people is of utmost importance, so stockpiling goods to get through the dry season will be a must. The constant threat of recurring droughts will require you to devise a complex system of water engineering to keep your crops and the nearby forests alive to have enough resources at hand. As you build a bigger settlement and the population increases, their demands will too, and you will have to satisfy their needs.

    Timberborn features a wide variety of maps and scenarios to explore, but you can also create new ones with a complete editor included in the game and share them with other players. Who said that beavers couldn't build a city by themselves? 

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    FAQ - Frequently Asked Questions

    Can I build dams that redirect multiple rivers or water sources to create a vast, interconnected water network?
    Yes, you can construct dams and canals to manipulate water flow, allowing you to create complex irrigation systems and flood control mechanisms to support your beaver colony.
    How does the water level impact the growth of crops and the health of my beavers, and how do I manage this?
    Water levels directly affect crop growth, the availability of resources, and the overall health of your beavers. You manage this through strategically placed dams, levees, and water pumps to regulate the environment.
    Beyond simple dams, what other advanced water management structures are available, and how do they work?
    You can build water wheels for power generation, levees to prevent flooding, and even create reservoirs to store water. Additionally, you can utilize water pumps and mechanical contraptions to further control water distribution and manage resources.
    Are there different beaver factions with unique needs, technologies, and building styles that influence my gameplay decisions?
    Yes, there are two distinct beaver factions, each with its own preferences in resources, building design, and playstyle. Choosing a faction affects the buildings you unlock, the resources you prioritize, and how you approach challenges.
    How important is verticality in the game, and can I build multi-story structures to optimize space?
    Vertical construction is crucial. You can build multi-story buildings and utilize terrain features to efficiently manage space, resources, and water distribution. This allows for complex, optimized city planning.
    How does the seasonal cycle (dry season vs. wet season) affect gameplay, and how do I prepare for these changes?
    The seasonal cycle is a core mechanic. During the dry season, water levels drop, impacting resource availability and crop production. You must plan ahead by storing water, stockpiling resources, and potentially moving your beavers to safer areas during these periods.
    What role does forestry play, and how does managing forests impact water flow and resource gathering?
    Forestry is crucial for both resource generation and environmental management. Forests influence water flow, and affect the ability to collect wood. Proper forest management can stabilize water levels and ensure a sustainable supply of resources.
    Can I terraform the landscape to create new land, modify riverbeds, or optimize the placement of structures?
    Yes, you have terraforming tools. You can reshape the land by building dams, digging canals, and modifying the terrain to suit your settlement's needs and improve water management.
    How do I deal with droughts and floods, and what strategies can I implement to mitigate their impact?
    Droughts and floods are significant challenges. You can combat droughts by building water storage, optimizing water usage, and selecting drought-resistant crops. Floods require the construction of dams, levees, and floodgates to protect your colony.
    Does the game offer any late-game challenges that go beyond basic resource management and water control, and how complex can these challenges become?
    Yes, late-game challenges increase in complexity, involving managing vast water networks, dealing with long-term ecological impacts, and optimizing complex resource flows to support a thriving beaver population. The level of complexity is determined by the map's terrain and the scale of the colony.

    Patch Notes

    • 11/7/25 (Patch notes 2025-11-07 (experimental))
    • 11/6/25 (Patch notes 2025-11-06 (experimental))
    • 11/5/25 (Patch notes 2025-11-05 (Experimental))
    • 10/31/25 (Patch notes 2025-10-31 (hotfix, experimental))
    • 10/30/25 (Patch notes 2025-10-30 (experimental))
    • 10/14/25 (Patch notes 2025-10-14 (experimental))
    • 10/13/25 (Patch notes 2025-10-13 (main branch))
    • 10/10/25 (Patch notes 2025-10-10 (experimental))
    • 10/9/25 (Patch notes 2025-10-09 (main branch))
    • 10/8/25 (Patch notes 2025-10-08 (main branch))
    • 10/7/25 (Patch notes 2025-10-07 (experimental))
    • 9/24/25 (Patch notes 2025-09-24 (main branch))
    • 9/18/25 (Patch notes 2025-09-18 (hotfix, experimental))
    • 9/17/25 (Patch notes 2025-09-17 (main branch))
    • 9/9/25 (Patch notes 2025-09-09 (experimental))
    • 8/19/25 (Patch notes 2025-08-19 (main branch))
    • 8/13/25 (Patch notes 2025-08-13 (experimental))
    • 8/1/25 (Patch notes 2025-08-01 (hotfix, experimental))
    • 7/29/25 (Patch notes 2025-07-29 (experimental))
    • 7/29/25 (Patch notes 2025-07-29 (experimental))
    • 7/16/25 (Patch notes 2025-07-16 (main branch) + merch survey)
    • 7/9/25 (Patch notes 2025-07-09 (experimental))
    • 7/2/25 (Patch notes 2025-07-02 (experimental))
    • 6/25/25 (Patch notes 2025-06-25 (Main branch))
    • 6/23/25 (Patch notes 2025-06-23 (experimental))
    • 6/18/25 (Patch notes 2025-06-18 (Hotfix, experimental))
    • 6/17/25 (Patch notes 2025-06-17 (Experimental))
    • 6/11/25 (Patch notes 2025-06-11 (Main branch))
    • 6/4/25 (Patch notes 2025-06-04 (Experimental))
    • 6/2/25 (Patch notes 2025-06-02 (Main branch))
    • 5/29/25 (Patch notes 2025-05-29 (Experimental))
    • 5/28/25 (Patch notes 2025-05-28 (Experimental))
    • 5/27/25 (Patch notes 2025-05-27 (Experimental))
    • 5/26/25 (Patch notes 2025-05-26 (experimental))
    • 5/19/25 (Patch notes 2025-05-19 (main branch))
    • 5/16/25 (Patch notes 2025-05-16 (experimental))
    • 5/15/25 (Patch notes 2025-05-15 (experimental))
    • 5/14/25 (Patch notes 2025-05-14 (experimental))
    • 5/13/25 (Patch notes 2025-05-13 (experimental))
    • 5/12/25 (Patch notes 2025-05-12 (experimental))
    • 5/9/25 (Patch notes 2025-05-09 (experimental))
    • 5/8/25 (Patch notes 2025-05-08 (experimental))
    • 5/7/25 (Patch notes 2025-05-07 (experimental))
    • 5/5/25 (Patch notes 2025-05-05 (experimental))
    • 4/29/25 (Patch notes 2025-04-29 (experimental))
    • 4/28/25 (Patch notes 2025-04-28 (experimental))
    • 4/25/25 (Patch notes 2025-04-25 (hotfix, experimental))
    • 4/23/25 (Patch notes 2025-04-23 (experimental))
    • 4/17/25 (Patch notes 2025-04-17 (hotfix, experimental))
    • 4/16/25 (Patch notes 2025-04-16 (experimental))
    • #2 - 4/15/25 (Patch notes 2025-04-15 (hotfix #2, experimental))
    • 4/15/25 (Patch notes 2025-04-15 (hotfix, experimental))
    • 4/11/25 (Patch notes 2025-04-11 (experimental))
    • 4/10/25 (Patch notes 2025-04-10 (experimental))
    • 4/8/25 (Patch notes 2025-04-08 (Experimental))
    • 4/3/25 (Patch notes 2025-04-03 (hotfix, experimental))
    • 4/2/25 (Patch notes 2025-04-02 (Experimental))
    • 3/4/25 (Patch notes 2025-03-04 (experimental))
    • 2/27/25 (Patch notes 2025-02-27 (hotfix, experimental))
    • 2/25/25 (Patch notes 2025-02-25 (experimental))
    • 2/12/25 (Patch notes 2025-02-12 (experimental))
    • 2/10/25 (Patch notes 2025-02-10 (hotfix, experimental))
    • 2/7/25 (Patch notes 2025-02-07 (hotfix, main branch))
    • 2/7/25 (2025-02-07 Experimental hotfix temporarily reverted)
    • 2/7/25 (Patch notes 2025-02-07 (hotfix, experimental))
    • 2/5/25 (Patch notes 2025-02-05 (hotfix, experimental))
    • 11/21/24 (Patch notes 2024-11-21 (main branch))
    • 11/18/24 (Patch notes 2024-11-18 (Experimental))
    • 10/30/24 (Patch notes 2024-10-30 (Main branch))
    • 10/28/24 (Patch notes 2024-10-28 (Experimental))
    • 10/23/24 (Patch notes 2024-10-23 (Experimental))
    • 10/21/24 (Patch notes 2024-10-21 (Main branch))
    • 10/16/24 (Patch notes 2024-10-16 (Experimental))
    • 10/7/24 (Patch notes 2024-10-07(hotfix, experimental))
    • 10/3/24 (Patch notes 2024-10-03 (Experimental))
    • 10/1/24 (Patch notes 2024-10-01 (Experimental))
    • 9/25/24 (Patch notes 2024-09-25 (Experimental))
    • 9/18/24 (Patch notes 2024-09-18 (Experimental))
    • 9/12/24 (Patch notes 2024-09-12(hotfix, experimental))
    • 9/12/24 (Patch notes 2024-09-12 (Experimental))
    • 9/5/24 (Patch notes 2024-09-05 (hotfix, experimental))
    • 9/5/24 (Patch notes 2024-09-05 (experimental))
    • 7/31/24 (Patch notes 2024-07-31 (experimental))
    • 7/23/24 (Patch notes 2024-07-23 (hotfix, experimental))
    • 7/18/24 (Patch notes 2024-07-18 (experimental))
    • 7/15/24 (Patch notes 2024-07-15 (hotfix, experimental))
    • 7/11/24 (Patch notes 2024-07-11 (Experimental))
    • 7/5/24 (Patch notes 2024-07-05 (hotfix, experimental))
    • 7/4/24 (Patch notes 2024-07-04 (hotfix, experimental))
    • 7/3/24 (Patch notes 2024-07-03 (experimental) - Vertical Power Shafts and a new map!)
    • 6/28/24 (Patch notes 2024-06-28 (hotfix, experimental))
    • 6/27/24 (Patch notes 2024-06-27 (hotfix, experimental))
    • #2 - 6/26/24 (Patch notes 2024-06-26 (hotfix #2, experimental))
    • 6/26/24 (Patch notes 2024-06-26 (hotfix, experimental))
    • 2/8/24 (Patch notes 2024-02-08 (Main branch))
    • 2/6/24 (Patch notes 2024-02-06 (Experimental))
    • 2/2/24 (Patch notes 2024-02-02 (Main branch))
    • 2/1/24 (Patch notes 2024-02-01 (Experimental))
    • 1/29/24 (Patch notes 2024-01-29 (main branch))
    • 1/23/24 (Patch notes 2024-01-23 (experimental))

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