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The company of spies returns in Invisible, Inc: Contingency Plan, a DLC expansion that completely changes the way you play the original turn-based stealth and strategy game.
Contingency Plan extends the original main campaign by another 48 hours. This time, your fight with the Megacorps goes even more awry as your A.I., Incognita, starts to lose power, forcing you to find Power Cells for her to use or your mission ends, along with your lives. The DLC features:
Four new field agents to deploy. The tech vampire Draco, the athletic thief Rush, and the younger versions of original agents Derek and Olivia.
Five new Incognita programs. Breakthrough security with these powerful hacking tools: Aces, Bless, Burst, Cycle, and Golem.
New gadgets and weapons to try. High-level buster chips, stun batons, flash packs, stims, monomolecular guns, and thermal disruptors.
Beware, for the Megacorps have deployed their best defenses against you:
New Corporate daemons such as Castle, Chiton, Echo, Jolt, Portcullis, and Watchdog will make your infiltration that much harder.
New Corp units will match your wits with their firepower: the Adaptive Flak Guard, Plastech Siren MK1, the Sankaku Null Drone 2.0, and the Akuma Drone 2.0.
New Alarm levels. The Corps have come up with innovative ways in dealing with intruders. Alarms perform new functions after completing the new chapters.
Will you save the remnants of Invisible, Inc, or will the Megacorps eat you alive?
Invisible Inc: Contingency Plan
The company of spies returns in Invisible, Inc: Contingency Plan, a DLC expansion that completely changes the way you play the original turn-based stealth and strategy game.
Contingency Plan extends the original main campaign by another 48 hours. This time, your fight with the Megacorps goes even more awry as your A.I., Incognita, starts to lose power, forcing you to find Power Cells for her to use or your mission ends, along with your lives. The DLC features:
Four new field agents to deploy. The tech vampire Draco, the athletic thief Rush, and the younger versions of original agents Derek and Olivia.
Five new Incognita programs. Breakthrough security with these powerful hacking tools: Aces, Bless, Burst, Cycle, and Golem.
New gadgets and weapons to try. High-level buster chips, stun batons, flash packs, stims, monomolecular guns, and thermal disruptors.
Beware, for the Megacorps have deployed their best defenses against you:
New Corporate daemons such as Castle, Chiton, Echo, Jolt, Portcullis, and Watchdog will make your infiltration that much harder.
New Corp units will match your wits with their firepower: the Adaptive Flak Guard, Plastech Siren MK1, the Sankaku Null Drone 2.0, and the Akuma Drone 2.0.
New Alarm levels. The Corps have come up with innovative ways in dealing with intruders. Alarms perform new functions after completing the new chapters.
Will you save the remnants of Invisible, Inc, or will the Megacorps eat you alive?
answering the message of
Use your CD key on Steam to download your game.
Invisible Inc: Contingency Plan
For Steam CD Keys, you must download (HERE), install the Steam software and create a new account. If you already have a Steam account, once you log in, click "Add a game" (located in the bottom left corner), and then "Activate a Product on Steam". After a few more clicks, you will be prompted to type in your game code. Thus, the game will be activated and automatically added to your account library.