Cities: Skylines 2 to launch later this year

Cities: Skylines 2 to launch later this year

The acclaimed city-builder is about to get its long-awaited and well-deserved sequel. Paradox Interactive has just announced that Cities: Skylines 2 is set to launch sometime later this year. As a bonus, they have even included the sequel’s official announcement trailer:



The press release has even more to say as the developers promise a stronger and more dynamic city-building mechanic:

“A modern take on the city-building genre, Cities: Skylines II lets players create and maintain cities that come to life like never before, complete with fully-realized transport and economy systems, a wealth of construction and customization options, and advanced modding capabilities. Revealed during the Paradox Announcement Show 2023, Cities: Skylines II  evolves the city-building genre further, letting players build the cities of their dreams with the most open-ended city-building sandbox on the planet.”

Colossal Order will be developing Cities: Skylines 2 and have promised it will be revolutionary, and that players will be able to “build any kind of city they can imagine and follow its growth from a humble village to a bustling metropolis.” It sounds like this sequel is gunning to be the most realistic take on a city-building simulator ever. The “added modding capabilities” alone will surely have the modding community salivating. Cities: Skylines has some highly popular mods, some of which have over 2 million subscribers. 

Cities: Skylines 2 is slated for release this year for Xbox Series X/S, PC, Game Pass, and PS5. We’ll certainly need a game like this to fill the void left by Sim City. You’ll have to watch this space for more detailed news about Cities: Skylines 2, but since it’s months away, you can get a Cities: Skylines PC key from our comparator, along with the many expansions it has had over the last eight years.

  • Sacha Loric Sacha Loric

    Sacha is a full-time writer and tabletop/video gamer who belatedly realized he can combine those two passions as a game designer and commentator. He has since successfully converted play to work and work to play.

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