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    Best Served Cold is an interactive mystery adventure set in an alternate 1920s Europe. You are the bartender at The Nightcap, a speakeasy teeming with secrets, conspiracies, and a cast of patrons with hidden agendas. Your role goes beyond mixing drinks: you must listen carefully, ask the right questions, and piece together the threads of a larger story unfolding around you. Every cocktail served can reveal can unlock clues to the mysteries swirling in the city.

    The game features a rich roster of over 20 unique characters, each with their own personalities, motives, and secrets. From high-society socialites to undercover law enforcement, every guest interaction matters, and your choices shape how the story unfolds. Across five intricate cases, you'll navigate political unrest, labour strikes, and the looming threat of war while keeping your speakeasy a haven of intrigue and conversation.

    Best Served Cold combines the charm of interactive fiction with the suspense of detective work. The hand-drawn visuals bring the city of Bukovie to life, balancing glamour and grit in a way that pulls you into every scene. Your listening skills, empathy, and strategic choices are just as important as your bartending prowess. Whether you charm, interrogate, or subtly manipulate your guests, every action has consequences that ripple through the narrative.

    This game is perfect for players who enjoy story-driven experiences where observation and decision-making are key. Take your time, pay attention to what’s said, and experiment with different approaches to unlock the full depth of each case. With immersive storytelling and atmospheric visuals, Best Served Cold is a captivating blend of mystery, strategy, and social interaction that rewards curiosity and careful thinking.

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    FAQ - Frequently Asked Questions

    How does the 'Oath' mechanic in Best Served Cold impact the strategic depth of contract selection beyond just the target's reward?
    The Oath mechanic influences the alignment of subsequent contracts, potentially restricting or incentivizing certain choices based on past commitments, adding layers of strategic planning.
    If a contract specifies a 'Clean Kill,' how does the game's environment and available gadgets influence the execution strategy to meet this requirement?
    The environment's interactive elements and gadgets available require careful consideration, forcing players to devise specific plans to eliminate targets without alerting others or leaving traces.
    In what ways does the 'Reputation' system directly affect the availability and nature of future contracts?
    Reputation impacts the types of contracts offered, their difficulty, and the allies and resources accessible, influencing how players can approach missions and the narrative direction.
    Beyond direct combat, how do 'Intel' gathering missions influence the player's preparations for subsequent assassinations?
    Intel gathering provides crucial information about the target's routines, vulnerabilities, and the layout of the environment, enabling a more informed and strategic assassination approach.
    How does the 'Alliances' system shape the gameplay loop, and what unique advantages or disadvantages do different alliances bring?
    Alliances offer unique abilities, resources, and mission modifications, impacting how players can approach each contract and the broader strategic landscape.
    Does the game penalize players for 'Collateral Damage,' and if so, how does this affect mission success and the player's standing?
    Collateral damage will affect the player's reputation or the contract's outcome, adding to the importance of precision and strategic planning, potentially changing rewards.
    How does the 'Evidence' mechanic function, and how does it play a crucial role in shaping the contracts given to the player?
    Evidence gathering provides information that can lead to new contracts, or alter existing ones. It opens new opportunities and creates more complex missions.
    How do the diverse 'Gadgets' and their respective upgrades affect mission planning, and what strategic decisions do players need to make in selecting them?
    Gadgets offer different approaches, so players must choose gadgets based on their style, the environment, and the contract's specific demands, offering multiple ways to complete a mission.
    How does the 'Time of Day' mechanic affect mission parameters, and how can the player exploit it strategically?
    The Time of Day mechanic influences enemy patrol patterns, target routines, and available cover, influencing tactical choices related to timing and stealth opportunities.
    Does the game feature procedural generation, and if so, how does this enhance the replayability of the contracts?
    If procedural generation is implemented, it may alter the target, the guard's position, the environment, and the evidence, thus creating new experiences and increasing replay value.

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