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    War Mongrels is a real-time tactics game that takes place on the eastern front during the Second World War. Command a group of heroes as they take part in operations and fight against the Nazi menace through a series of scenarios. Each of the members in your unit has access to specific abilities that you will need to put to the best use to complete the different missions in the game. You will have to lay out a good plan and execute it flawlessly in order to avoid getting caught while trying to disrupt Nazi operations in the area. 

    War Mongrels reminisces of Commandos in several aspects of its gameplay, but it also features a dynamic action mode that allows you to take control of one of your characters to fight the enemy as if you were playing an action game. The game includes plenty of tactical options for your character to use, like stealth and interactive scenarios that you can use against your enemies in creative ways. It's also possible to share the fun with a friend thanks to the cooperative mode online.

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    FAQ - Frequently Asked Questions

    Can I use the 'Distraction' ability of one War Mongrel to lure enemies away from another War Mongrel who is setting up an ambush, even if the enemy would normally detect the ambushing character?
    Yes, a well-timed distraction can pull enemies into the ambush, even overriding their typical detection range, creating opportunities for coordinated attacks.
    If I knockout an enemy using a stealth takedown, will they wake up? And what determines if they do?
    Knocked-out enemies will eventually wake up. The time it takes depends on the difficulty level and if they are discovered by another enemy. On higher difficulties, they awaken faster and might alert others upon waking.
    Does the 'Sound' mechanic of a weapon affect the range at which enemies react to it? And does it play a role in the 'Suppression' ability?
    Yes, weapon sound directly impacts enemy reaction distance. Loud weapons are heard from further away, and the 'Suppression' ability can temporarily reduce the hearing range of affected enemies, making them less likely to detect other actions.
    Are there environmental objects that can be used to set up traps or trigger reactions from enemies, and how do they work in conjunction with the War Mongrels' abilities?
    Yes, the game features many interactive environmental objects. The War Mongrels can use explosives or manipulate objects to create distractions, set traps, or trigger environmental hazards.
    How does the 'Cover' mechanic interact with enemy vision cones and the War Mongrels' movement? Can I move between covers without being detected?
    Cover significantly reduces enemy vision. Moving between cover points is possible, but it increases the chances of detection if the route is exposed. Players must carefully consider the enemy's line of sight.
    What is the relationship between 'Stamina' and the various actions of the War Mongrels? Which actions consume the most Stamina?
    Stamina is a finite resource used for actions such as running, climbing, and performing special abilities. Actions like sprinting and using certain combat abilities will rapidly deplete stamina. If stamina is empty, characters are vulnerable.
    How does the 'Synchronization' feature work when playing with two War Mongrels? Can they perform actions simultaneously, and how does this affect gameplay?
    Synchronization allows for coordinated actions, where two characters perform an action (like a takedown) simultaneously. This is crucial for overcoming heavily guarded areas and creates opportunities for complex tactics.
    Does the type of ammunition used affect the effectiveness of a War Mongrel's weapon? Are there different types for specific tactical advantages?
    Yes, different ammunition types offer distinct advantages. For example, some ammunition might be designed to penetrate armor, while others might be specialized for causing more suppression effects, or even silent takedowns. Different types must be considered when preparing for engagements.
    Is friendly fire a factor in War Mongrels, and how does it impact the planning of combat strategies?
    No, friendly fire is not a factor. This simplifies combat planning, allowing for more aggressive tactics, though careful consideration of enemy positioning is still required.
    If a War Mongrel is injured, how does it affect their abilities and performance? Are there ways to heal or mitigate injuries during a mission?
    Injured War Mongrels suffer penalties to speed and stamina regeneration. Healing items are available, and certain abilities can offer aid in a pinch. It is critical to manage the health of each War Mongrel effectively.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Strategy, Story-Rich, Military, Real-Time Strategy
    • Editor : Destructive Creations
    • Developer : Destructive Creations
    • Mode(s) : Solo, Multiplayer, Co-op
    • Release date : October 19, 2021
    • System Requirements
      • Minimum
      • OS: Windows 7 (64-bits)
      • CPU : Core i5-7400 / Ryzen 5 1600
      • RAM : 8 GB
      • GPU : GeForce GTX 950 / Radeon R9 270
      • Storage : 35 GB
      • Recommended
      • CPU : Core i7-4790 / Ryzen 5 2600
      • RAM : 16 GB
      • GPU : GeForce GTX 1650 / Radeon RX 470
      • Storage : 35 GB
    • Age Rating
    • PEGI 18 ESRB M
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