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    Be the bad monster instead of the victim! This reverse horror game from developer Phobia Game Studio transforms you into an amorphous creature, a fetid pile of crimson ooze, complete with tentacles and hyper-violent tendencies.

    You are trapped in a scientific facility, where the scientists have been experimenting on you, and you have finally managed to escape. Now you have to find the best way to grow and attack, as you hide in the vents and corridors.

    Carrion takes place in several areasand it's focused on physics-based combat and platforming. You can hurl objects at human survivors, consuming them as you go, gaining HP and power in the process.

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    FAQ - Frequently Asked Questions

    Can I store biomass in multiple areas to solve puzzles, or is it a single, contiguous mass I must move around?
    The biomass is generally a single unit, but you can leave behind small pieces of biomass by using specific abilities. You can't, however, split the mass into separate, freely movable units to solve puzzles.
    How does the 'pull' ability interact with the environment? Is it purely for moving objects, or can it be used for more complex interactions like disarming traps or manipulating enemy placement?
    The 'pull' ability is primarily used for manipulating the environment to solve puzzles, reveal secrets, and clear paths. It can also be used to reposition enemies or to trigger traps, but it's not its primary purpose.
    Are there any limitations on how far I can 'stretch' the biomass? Can I reach any point on the map, or are there distance constraints?
    There are constraints to the 'stretch' ability, though it's not just based on distance. It's affected by the size of the mass, the available passages, and the environment itself. You can't, for example, simply stretch through solid walls.
    How does the consumption mechanic influence gameplay? Does it affect health, ability cooldowns, or something else entirely?
    Consumption is primarily tied to the growth and expansion of the biomass. Consuming creatures and objects allows you to grow larger, unlock new abilities, and access previously unreachable areas. It's core to progression.
    Can I 'hide' the biomass in tight spaces or behind obstacles to ambush enemies, or is its presence always obvious?
    The visibility of the biomass varies. In most cases, its presence is quite obvious, but certain abilities and environmental interactions can allow for temporary concealment or misdirection to set up ambushes or solve puzzles.
    Are there any 'upgrades' to the core abilities? Do they become more powerful, or are there entirely new abilities to unlock?
    Yes, there are upgrades to your core abilities, and new abilities to unlock as you consume more biomass. This allows for more complex traversal options and puzzle-solving strategies.
    How does the game handle verticality? Can the biomass climb, jump, or otherwise navigate complex vertical environments?
    The biomass has several ways of navigating vertical environments. It can climb, use specific abilities to grapple or propel itself, and even squeeze through tight passages to move vertically.
    Are there 'stealth' elements to the gameplay? Can I bypass enemies entirely, or am I always forced into combat?
    While direct confrontation is unavoidable at times, CARRION does offer stealth mechanics. You can use the environment and your abilities to bypass enemies, set up ambushes, or simply avoid detection.
    How does the environment influence the biomass's movement? Can it interact with specific elements to create new pathways or strategies?
    The environment is key. The biomass interacts with various elements like vents, grates, and destructible objects to create new pathways, solve puzzles, and develop offensive or defensive strategies.
    Does the game provide hints or clues for puzzle solutions, or is it purely based on experimentation and observation?
    The game provides subtle environmental clues and visual cues, but it primarily relies on observation, experimentation, and understanding of the biomass abilities for puzzle solutions. There is no hand-holding.

    Patch Notes

    • 11/6/22 (Illegally smol update)
    • 2/22/22 (Tiny Steam API update)
    • 11/10/21 (Crash fixes)
    • 8/2/21 (Small yet important save file patch)
    • 6/26/21 (Shotgun & rendering fixes)
    • 6/22/21 (Animation & tooltip fixes)
    • 6/15/21 (Minor clarity tweaks)
    • 6/13/21 (Quality-of-life Update)
    • 10/23/20 (Minor Workshop Updates)
    • 8/9/20 (The First Post-Release Update)

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Devolver Digital
    • Developer : Phobia Game Studio
    • Mode(s) : Solo
    • Release date : July 23, 2020
    • Latest patch: 11/6/22
    • System Requirements
      • Minimum
      • OS: Windows 7 SP1
      • CPU : 2 core processor
      • RAM : 1024 MB
      • GPU : compatible with OpenGL 3.0
      • Storage : 500 MB
    • Age Rating
    • PEGI 16 ESRB M CERO D ACB MA15 USK 18
    • Steam Deck: Verified
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