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    Enjoy tactical combat at its best in this first-person shooter. Squad features an authentic combat experience based on teamwork and large-scale coordination. Take on different scenarios and fight in 50 versus 50 massive battles that pit a variety of factions, including the US Army, Russian Ground Forces, British Army, Canadian Armed Forces, Australian Army, the Middle Eastern Alliance, and Irregular Militia and Insurgents. Each of them has its own unique arsenal and gives you access to specialized vehicles and weaponry. 

    In Squad, you need to adapt to the constant changes on the battlefield and communicate with your team members to develop strategies and coordinate with them to claim victory. Communication is your best tool to engage the enemy, and this game features a complete VoIP system that gives you access to different channels organized to talk to other players according to their rank and location on the battlefield.

    Squad is a visceral warfare simulation experience that takes you to the first line in 20 massive maps, where you can build fortifications to take advantage of the terrain. 

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    FAQ - Frequently Asked Questions

    How does the rally point system function, and what are the limitations on its placement and usage?
    Squad leaders can place rally points, which serve as spawn locations for their squad. Rally points are limited in range, have a limited number of spawns, and can be destroyed by enemy fire. The placement and management of rally points are critical to successful squad operations.
    What level of communication is required, and are there in-game tools to facilitate communication between squad members and between squads?
    Squad emphasizes teamwork, and communication is vital. The game features proximity voice chat for squad members, a squad leader channel, and a command chat for communication between squad leaders and the commander. Players must use these channels effectively to coordinate tactics.
    Are vehicles easily accessible, or is their availability and usage controlled through logistics and resource management?
    Vehicles are available but their usage is often tied to logistics. Fuel, ammunition, and repair resources may need to be transported to support vehicle operations, and the commander can restrict their availability based on strategic needs.
    How does the game simulate the effects of suppression on players, and what impact does it have on combat effectiveness?
    The game features a suppression mechanic that blurs vision, reduces accuracy, and slows movement when players are under fire. This realistic simulation of combat stress forces players to use cover and suppress enemies to gain an advantage.
    What role does the commander play in coordinating the overall battle, and what abilities do they have?
    The commander oversees the entire battle, coordinating squads, calling in support like artillery and air strikes, and managing the overall strategic objectives. They must use their abilities to support the team and make key tactical decisions.
    Is there a stamina system, and if so, how does it affect player movement and combat?
    Yes, there is a stamina system. Sprinting, prolonged running, and engaging in combat will deplete stamina. This forces players to manage their movement, consider when to sprint, and avoid overexertion during firefights.
    How does the game handle the medic role, and what are the limitations on reviving and healing downed teammates?
    The medic role is crucial for team survival. Medics can revive downed teammates, but there is a limited time to do so. Wounds require the proper application of bandages and other medical supplies to heal, emphasizing resource management.
    How do players resupply ammunition and other supplies, and is it a centralized or decentralized system?
    Resupply is often a decentralized process. Players typically resupply at ammo crates found at FOBs (Forward Operating Bases) or with the assistance of logistical support from the commander, such as supply trucks. Squad leaders can call for supply drops.
    What is the impact of map size and terrain on gameplay, and how does it affect the tactics used?
    The game features large maps with diverse terrain. This impacts gameplay by creating multiple lines of sight, requiring players to navigate effectively, and influencing the types of tactics used such as flanking maneuvers, ambushes, and the use of cover.

    Patch Notes

    • 10.1 - 12/4/25 (Squad 10.1 Hotfix 1)
    • 10.0.0 - 11/15/25 (Squad 10.0.0 Hotfix 1)
    • 9.0.4b - 10/21/25 (Squad Hotfix 9.0.4b)
    • 9.0.4 - 10/17/25 (Squad Hotfix 9.0.4)
    • 9.0.3 - 9/24/25 (Squad Hotfix 9.0.3)
    • 9.0.2 - 9/11/25 (Squad Hotfix 9.0.2 version 2)
    • 9.0.2 - 9/10/25 (Squad Hotfix 9.0.2)
    • 9.0.1 - 9/5/25 (Squad 9.0.1 - Patch Notes)
    • v8.2.3 - 7/9/25 (Squad v8.2.3 Hotfix)
    • 8.2 - 6/24/25 (SQUAD 8.2 Anti-Cheat Client update)
    • 8.2.1 - 12/4/24 (SQUAD 8.2.1 HOTFIX NOTES)
    • 8.1.2 - 10/23/24 (SQUAD 8.1.2 HOTFIX NOTES)
    • 8.1.1 - 10/16/24 (SQUAD 8.1.1 HOTFIX NOTES)
    • 8.0.2 - 7/17/24 (SQUAD 8.0.2 HOTFIX NOTES)
    • 8.0.1 - 6/24/24 (SQUAD 8.0.1 HOTFIX NOTES)
    • 7.3.1 - 5/6/24 (SQUAD 7.3.1 HOTFIX NOTES)
    • 7.3 - 4/22/24 (SQUAD 7.3 HOTFIX NOTES)
    • 7.2.1 - 3/21/24 (SQUAD 7.2.1 HOTFIX NOTES)
    • 7.1.1 - 2/21/24 (SQUAD HOTFIX 7.1.1 RELEASE NOTES)
    • 7.1 - 2/6/24 (SQUAD 7.1 RELEASE NOTES)
    • 7.0.1 - 12/14/23 (Squad Hotfix 7.0.1 Release Notes)
    • 6.0.2 - 11/9/23 (SQUAD HOTFIX 6.0.2 RELEASE NOTES)
    • 6.0.1 - 10/5/23 (Squad Hotfix 6.0.1 Release Notes)
    • V6.0 - 9/26/23 (Squad Update V6.0 Release Notes)
    • 5.1.1 - 8/3/23 (SQUAD HOTFIX 5.1.1 RELEASE NOTES)
    • V5.1 - 7/25/23 (SQUAD UPDATE V5.1 RELEASE NOTES)
    • 5.0.1 - 6/28/23 (SQUAD HOTFIX 5.0.1 RELEASE NOTES)
    • V5.0 - 6/20/23 (SQUAD UPDATE V5.0 RELEASE NOTES)
    • V4.3 - 3/14/23 (SQUAD UPDATE V4.3 RELEASE NOTES)
    • 4.1 - 12/14/22 (SQUAD HOTFIX 4.1 RELEASE NOTES)
    • V4.0 - 12/6/22 (SQUAD UPDATE V4.0 RELEASE NOTES)
    • V3.5 - 11/16/22 (SQUAD UPDATE V3.5 RELEASE NOTES)
    • V3.4 - 11/8/22 (SQUAD UPDATE V3.4 RELEASE NOTES)
    • V3.3.1 - 10/12/22 (SQUAD UPDATE V3.3.1 HOTFIX)
    • V3.2.1 - 9/12/22 (SQUAD UPDATE V3.2.1 HOTFIX)
    • v3.1 - 6/30/22 (Squad v3.1 Hotfix)
    • v3.0.1 - 6/23/22 (Squad v3.0.1 Hotfix)
    • v2.13 - 2/14/22 (Squad v2.13 Hotfix)
    • V2.10 - 7/7/21 (Squad Update: V2.10)
    • V2.8 - 5/19/21 (Squad Update: V2.8)
    • V2.6 - 4/17/21 (Squad Hotfix: V2.6)
    • 2.4.1 - 3/31/21 (Squad Update: 2.4.1)
    • 12/9/20 (Server Browser Hotfix)
    • V1.1 - 10/2/20 (Minor: V1.1 Released!)
    • 1.0 - 9/25/20 (Server Browser Hotfix for 1.0)
    • 21.0.1 - 8/6/20 (Beta 21.0.1)
    • 20.2 - 7/16/20 (Beta 20.2 Released)
    • 20.1 - 7/8/20 (Beta 20.1 Released)
    • 19.5.1 - 6/9/20 (Beta 19.5.1 - Server-side Update)
    • 19.5 - 6/4/20 (Beta 19.5 Released)
    • 4.2 - 6/1/20 (B19.4.2 Released)
    • 19.4.1.43 - 5/27/20 (Beta 19.4.1.43 Released)
    • 19.4.0.37 - 5/19/20 (Beta 19.4.0.37)
    • 19.4 - 5/16/20 (Beta 19.4 Released)
    • 19.3 - 5/12/20 (Beta 19.3 Released)
    • 17.2 - 12/6/19 (17.2 Hotfix Released)
    • 16.1 - 10/17/19 (Alpha 16.1 Released)
    • 8/28/19 (CAF Patch and Alpha 16 Status)
    • 15.4 - 8/3/19 (Alpha 15.4 Released)
    • 15.1 - 7/23/19 (Alpha 15.1 Released)
    • 7/16/19 (Alpha 15 Released)
    • 6/6/19 (Alpha 14 Released)
    • 13.1 - 5/15/19 (Alpha 13.1)
    • 5/1/19 (Video Patch Notes: Alpha 13)
    • 5/1/19 (Alpha 13 Released)
    • 12.2 - 12/14/18 (Alpha 12.2)
    • 12.1 - 12/9/18 (Alpha 12.1 Patch Notes)
    • 10.2 - 4/3/18 (Alpha 10.2)
    • 10.1 - 3/2/18 (Alpha 10.1)
    • 2/5/18 (Alpha 10)
    • 9.17 - 11/27/17 (Alpha 9.17)
    • 9.15 - 11/18/17 (Alpha 9.15)
    • 9.14 - 11/10/17 (Alpha 9.14)
    • 9.13 - 11/9/17 (Alpha 9.13)
    • 9.12 - 10/30/17 (Alpha 9.12)
    • v9.11 - 9/19/17 (Release Alpha v9.11)
    • 9.10 - 9/15/17 (Release: Alpha 9.10)
    • 9.9 - 9/8/17 (Alpha 9.9)
    • 9.8 - 8/26/17 (Alpha 9.8 Release)
    • 9.6 - 7/13/17 (Alpha 9.6 Release)
    • v9.5 - 6/12/17 (Alpha v9.5 Hotfix Release)
    • 9.4 - 5/2/17 (Release: Alpha 9.4)
    • 9.2 - 4/5/17 (Free Weekend + Alpha 9.2 Release)
    • 3/19/17 (Alpha 9 launched!)
    • 3/4/17 (Announcement: Alpha 9 Feature Preview)
    • 8.9 - 12/15/16 (Release: Alpha Version 8.9)
    • 6.3 - 6/7/16 (Alpha 6.3 Hotfix is Live)
    • 5/26/16 (Alpha 6 Changelog)
    • 5.3 - 4/26/16 (5.3 hotfix)
    • 5.1 - 3/28/16 (Alpha 5.1 Patch Released)
    • 3/22/16 (Version 5 Release)
    • 2/4/16 (Alpha 4 Released!)
    • 3.11 - 1/15/16 (Alpha 3.11 Hotfix for the Hotfix)
    • 3.10 - 1/15/16 (Alpha 3.10 Hotfix)
    • 3.9 - 1/12/16 (3.9 Update Out!)
    • 3.8 - 12/24/15 (Alpha 3.8 Changelog)
    • 3.7 - 12/19/15 (Alpha 3.7 is now live!)

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