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    If you’ve ever been trapped in a lucid dream you can’t wake up from, you’ll understand the terror of DARQ. An unusual platform puzzle game, you play Lloyd, a young boy trapped in a dream that's turned into a nightmare. With no way to wake up, Lloyd must descend into his subconscious and find a means to escape or end up sleeping forever.

    Explore a black and white world reminiscent of Tim Burton films and classic horror movies. The scary atmosphere, brilliantly rendered environment and spooky sound design will keep you on your toes.  

    Knowing you’re in your own dream gives you some measure of control. Turn each room around like a 3D cube to solve challenging puzzles and get around obstacles. Walk on walls and ceilings to reach new areas or cause objects to crash. If you’re good, you may even discover a secret or two.

    This is no ordinary dream. Nightmarish creatures wait in the shadows to ensnare you. Lloyd is no fighter, just one hit from these enemies and you’re a goner. Sneak past or bend the laws of physics to get around them.

    Experience DARQ’s amazing lucid dream and brilliantly designed brain teaser. Can you figure out a way to escape, or will your nightmare last forever?

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    FAQ - Frequently Asked Questions

    Can I use the environment's physics to solve puzzles, or are interactions strictly limited to the manipulation of objects and structures I can directly grab?
    You can absolutely leverage physics. The game encourages creative use of momentum, gravity, and object interactions, often requiring you to consider how the environment itself behaves.
    If I switch the perspective and solve a puzzle in the 'nightmare' world, does that change the 'dream' world's state, and vice versa?
    Yes, the core gameplay loop revolves around the reciprocal influence between the 'dream' and 'nightmare' worlds. Actions and solutions in one world invariably alter the other, often in unexpected ways.
    Are there any consequences for dying within the nightmare world, and if so, how are they handled?
    Death within the nightmare resets you to the start of the current puzzle room, but it doesn't represent a game over. The game encourages you to learn from your mistakes and use them to progress.
    Does the protagonist, Lloyd, have any inherent abilities or powers beyond his ability to manipulate objects and shift between worlds?
    Lloyd's primary abilities revolve around his environmental interactions and shifting perspectives. He has no traditional powers; success hinges on understanding the environment and the interplay between worlds.
    How crucial is timing in solving puzzles, or can I methodically analyze and plan my moves without significant pressure?
    Timing is frequently a critical factor, especially within the nightmare world, where dangers and obstacles often require precise execution. However, many puzzles also allow for methodical planning in the dream world before implementation.
    Are the puzzles entirely linear, or does the game offer some degree of non-linearity in how I approach and solve them?
    While the overall narrative progresses linearly, many puzzles provide multiple potential solutions or require you to figure out the right sequence of actions and perspectives to achieve the goal.
    How often do I need to switch between the dream and nightmare worlds to solve a typical puzzle?
    The frequency varies. Some puzzles are solved entirely within a single world, but the majority require several switches to observe, manipulate, and execute different steps for a solution.
    Does the game offer any hints or guidance, or does it leave the player completely to their own devices in figuring out the puzzles?
    The game provides subtle environmental clues, visual cues, and contextual information to guide your understanding, but it primarily relies on your observation, deduction, and problem-solving skills.
    Are there any enemies or threats within the nightmare world that can 'learn' from my behavior or adapt to my strategies?
    The enemies and threats in the nightmare world have predictable patterns and behaviors. The challenge lies in understanding these patterns to navigate and overcome them.
    Does the game feature any collectibles or hidden items, and if so, do they contribute to the gameplay or just the narrative?
    Yes, there are hidden items. Discovering them provides additional narrative context and insight into Lloyd's situation, but they are not required to complete the main storyline.

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Unfold Games
    • Developer : Unfold Games
    • Mode(s) : Solo
    • Release date : August 15, 2019
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Intel Core i3-530
      • RAM : 4 GB
      • GPU : GTX 460
      • Storage : 3 GB
      • Recommended
      • CPU : Intel Core i7
      • RAM : 8 GB
      • GPU : Geforce GTX 660 / ATI Radeon HD 7850
      • Storage : 3 GB
    • Steam Deck: Verified
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