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    Kerbal Space Program Making History is the first expansion pack for the critically acclaimed space flight simulator game Kerbal Space Program. The expansion pack brings a host of new features to the game, including career mode, science experiments, and custom contracts. Players will have the opportunity to explore new parts of the universe, uncover secrets, and collect resources to build their own fleets of spacecraft.

    Kerbal Space Program Making History is perfect for all kinds of gamers; from casual to hardcore. Players can design their own custom ships and go on deep space exploration, or they can take part in challenging missions with the help of Kerbals. Players will also have access to a variety of scientific experiments, where they can learn more about how the universe works. With its highly detailed graphics and immersive atmosphere, Kerbal Space Program Making History will take you to places you never thought possible. The game also features a multiplayer mode, where players can join forces to complete challenging missions. With its online leaderboards, players can race against each other in real time and take part in races, tournaments, and other special events.

    Kerbal Space Program Making History is the perfect way to experience everything the game has to offer in one convenient package. With its expansive selection of new content, custom contracts, and various other features, this is a must-have expansion pack for any Kerbal Space Program fan.

    This game is a DLC and needs to be used with the complete version of the game : Kerbal Space Program

    Best deals for Kerbal Space Program Making History

    FAQ - Frequently Asked Questions

    Can I reuse a mission's pre-configured launch stages in the Mission Builder, and if so, how does that affect the mission's difficulty or available objectives?
    Yes, you can import launch stages. This reduces the mission's difficulty rating, potentially unlocking more complex or challenging objectives for the mission's creator.
    When designing a mission, can I set specific time windows or real-time conditions, such as solar eclipses, to trigger mission events?
    The Mission Builder allows for the creation of complex event triggers, including time-based conditions. You can set exact launch times, mission durations, and even specify celestial events like solar eclipses to align with your mission goals.
    How does the game handle the 'payload mass' variable when it comes to custom mission creation, and can I impose limitations or requirements on it?
    You have granular control over payload mass within missions. This is essential for challenge design. Mission creators can set weight limitations, target weight ranges, or even demand that the mission craft be above a certain weight threshold to be valid.
    Does the game's historical setting impose any constraints on the available parts during mission design, or is it purely aesthetic?
    The historical setting directly influences part availability. The game restricts parts to the technologies present during the relevant historical period. Players are forced to work within these limitations when building their spacecraft.
    In the Mission Builder, are there specific objective types tied to the historical events replicated in the game, and how do they work?
    Yes, objectives are often based on real historical events. These include things like achieving specific orbital parameters that mirror historical achievements and landing kerbals on celestial bodies.
    Can I simulate spacecraft failures during a mission, and if so, how configurable are these failures?
    Yes, the mission builder allows you to set up realistic failure scenarios. These are highly configurable and can affect components such as engines, reaction wheels, or even life support systems. The nature, time and severity can all be controlled.
    How does the 'Science' system in a Making History mission differ from Career or Science modes of the base game?
    In the Making History DLC, science is typically integrated into mission objectives. You might be required to perform specific experiments, transmit data, or collect samples as part of achieving mission goals, rather than for overall technology progression.
    If I choose to modify a pre-made historical mission, how does that affect the historical accuracy score or the 'difficulty' rating?
    Modifying pre-made missions will influence both the historical accuracy score and the difficulty rating. The game evaluates how closely your changes align with the original mission parameters, which affects the overall scoring.
    Can I design missions that require cooperation between multiple craft, and if so, how does the game handle synchronicity and communication between these craft?
    Yes, the Mission Builder facilitates multi-craft missions. Players must carefully consider mission synchronization and manage communication between craft. Triggers and timers are critical tools in achieving these objectives.
    Are there any unique rewards or achievements tied specifically to completing missions based on real historical events, and what are they?
    Yes, completing accurate recreations of historical missions awards players with unique achievements, badges, and potentially unlockable content like new parts or launch sites. These rewards are typically based on the level of historical fidelity achieved.

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    • Technical information

    • Official website
    • Categories : Simulation
    • Editor : Private Division
    • Developer : Squad
    • Mode(s) : Solo
    • Release date : March 13, 2018
    • System Requirements
      • Minimum
      • OS: Windows Vista
      • CPU : Core 2 Duo
      • RAM : 3 GB
      • GPU : DX10 (SM 4.0) capable, 512MB VRAM
      • Storage : 4 GB
    • Age Rating
    • PEGI 3 ESRB E
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