Explore the macabre past of an old mansion in the 1930's and solve puzzles of light and shadows in this fully black & white survival horror! Players are trapped in this nightmare where darkness is a constant threat!
You must hold the lighter to provide light, and release it to interact with the environment. This creates a risk/reward element, forcing you to choose between seeing and acting.
As you spend time in darkness or witness disturbing events, your sanity deteriorates. This triggers visual distortions, changes in the environment, and unsettling audio cues, increasing the game's horror elements.
Yes, matches are a limited resource. The game provides a careful balance of match availability and environmental design. You must conserve matches and find new ones to progress. The game usually offers multiple routes, some match-free.
The game utilizes a limited save system, often tied to key moments or locations. This increases the tension, as a mistake can force significant replay time. Saving is not always guaranteed.
Yes, there are enemies. The primary method for survival is avoidance and strategic use of light and the environment. Direct confrontation is rarely possible or advised. Your survival relies on being stealthy.
The game focuses on a sense of isolation and discovery, providing minimal guidance. Players are encouraged to explore, experiment, and piece together the narrative from the environment, notes, and clues.
The game allows for revisiting areas, but it's often best to progress forward. While backtracking is possible, the game encourages forward progress as it unveils new areas and reveals its secrets.
The game uses a fixed camera angle, which is a key component to generate a feeling of vulnerability and to enhance the horror atmosphere, limiting the player's view and adding to the suspense.
The puzzles are mainly based on observation, environmental understanding, and piecing together clues. Item collection is involved, but the focus is on utilizing the environment and deciphering the story.
The game has some randomization, mainly related to item placement and certain environmental details, which ensures that each playthrough has some differences, increasing replayability.
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