The beautiful Paris in Overwatch
The patch on the PTR also features minor bug fixes and changes to how health, shields, and armor are consumed now. Non-recoverable health, shields, and armor will now be consumed before their recoverable counterparts. Previously, players needed to go through an entire category before moving onto the next one, so non-recoverable shields were always followed by recoverable shields, and so on. This priority change was made to prevent heroes’ recoverable shields from soaking up all damage and regenerating, leaving their non-recoverable armor intact. The new order ensures all non-recoverables are consumed before players take hits to their recoverable health, armor, or shields. Overwatch maps usually spend a few weeks on the PTR before they roll out for everyone else, but we think it will be ready for Valentine's day.
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